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    Re: Dragonstar! —Joel Kuester
    (...) In lugnet.space, Daniel Jassim writes (...) snip (...) Hi Dan! Glad to see your new ship, sorry I didn't post earlier, I've been kinda busy last couple days. This is a good thing to get out in the open... and I see the points on boths sides. (...) (22 years ago, 12-Feb-03, to lugnet.space)
   
        Re: Dragonstar! —Joel Kuester
     (...) here, for those that haven't seen it before: (URL) is the ship I was referencing. cheers! Jk (22 years ago, 12-Feb-03, to lugnet.space)
   
        Re: Dragonstar! —Daniel Jassim
   Hey Joel, I appreciate your post and your take on what was said or implied, and so forth. I feel bad that you felt you had to “defend” Jon. That implies that I’m on the offensive when I’m just trying to respond to comments that I didn’t really find (...) (22 years ago, 13-Feb-03, to lugnet.space)
   
        More on critiquing, was Re: Dragonstar! —Mark Neumann
     now that this is boiling down somewhat, I'd like to offer this: We just went through this is .mecha I offered some helpful tips on critique here: (URL) forgot something in it though, I didn't discuss the one being critiqued. We have to realize that (...) (22 years ago, 13-Feb-03, to lugnet.space, lugnet.general)
    
         Critiquing and Dragonstar —Paul Hartzog
     (...) my 2 cents on the way here (-paul) 1) despite any criticisms, we really gotta admit that it takes a lot of time and effort and thought to even do something as "simple" as putting a fat yellow line around a really big box. Dan deserves much (...) (22 years ago, 14-Feb-03, to lugnet.space, lugnet.general)
    
         Re: Critiquing and Dragonstar —Daniel Jassim
     (...) I'm not really sure what you're saying here, Paul. I've already heard that my MOC is "boxy" and "exactly like Gibraltar except it's yellow." Maybe you should clarify (or not). Dan (22 years ago, 14-Feb-03, to lugnet.space)
    
         Re: Critiquing and Dragonstar —Paul Hartzog
     (...) I'm just saying that when any artist spends a lot of time and energy and skill doing something, you have to give them credit for that even if you don't like the end product. There's lots of paintings I don't like, but I would never want the (...) (22 years ago, 14-Feb-03, to lugnet.space)
   
        Re: Dragonstar! —Tony Alexander
   Dan, Rock on, man! Just build what you want, and remember: There aren't any rules!!! She's a beauty, and must have taken a hell of a long time to design and build. I'm more than impressed! Keep up the good work. Peace and Long Life, Tony Alexander (22 years ago, 13-Feb-03, to lugnet.space)
 

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