| | Re: p3b4 optional rules mines/sensors longish
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Thanks for the ideas. I sense two versions of the game coming on: The idea was spawned from a thread about using a small tackle box to carry around pieces for making little bots. This spawned discussion about creating a game to be played with such a (...) (22 years ago, 26-Nov-02, to lugnet.space, lugnet.gaming)
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| | Re: p3b4 optional rules mines/sensors longish
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(...) I must admit, I always envisioned this as a miniature-style wargame more than an abstract card-type game. Hence my ideas for being able to capture other bases - allowing you access to more parts and allowing you to build units faster (if you (...) (22 years ago, 26-Nov-02, to lugnet.space, lugnet.gaming)
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| | Re: p3b4 optional rules
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The rules as written definetly make a portable game. Many rule books just include sections with the optional rules. This keeps the game easy to play as beginners but also gives the advanced gamers something to sink their teeth into once the basic (...) (22 years ago, 26-Nov-02, to lugnet.space, lugnet.gaming)
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| | Re: p3b4 optional rules mines/sensors longish
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(...) I wanted to make something other than a miniatures style game as we already have Brikwars, Lego Wars, Minifig death, Mechatron etc. etc. (...) I think you could do this even in an abstract game. You just need to find an abstract way of (...) (22 years ago, 28-Nov-02, to lugnet.space, lugnet.gaming)
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