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In lugnet.space, Bram Lambrecht writes:
> In lugnet.space, Tom McDonald writes:
> > But despite that, I decided that 6 hours was too long
>
> That is a pain--but then again, that's what nights are for! :)
Hehe, my wife was very understanding about this (but I ain't pushing my luck)
as the computer is in our bedroom.
> > So after making sure my location and camera coordinates were in nearly
> > identical positions[2] in both POV files,
>
> Couldn't you get the exact same position by just copying and pasting the camera
> and light sources?
Yes I did that, thinking the same as you, but for some reason, they were still
off just a little bit. I don't know why. It was noticeable in a few places
along where the floor met the wall.
I believe the light sources remained the same, or were close enough for jazz.
> > I rendered different parts of the scene in two separate
> > passes: one with the hangar walls and but no ships, and the other without
> > walls but with the ships, and both renders have the landing plates. The time
> > savings was incredible, rendering both pictures in a total of less than an
> > hour. I then called upon the lovely and attractive Photoshop to merge the two,
> > and it came out exactly as I had pictured it.
>
> Good idea...except if shadows and reflections of the objects are involved-- but,
> that wasn't the case...
Heh, actually if you can see it, look at either wall, and you'll see a slight
reflection of an empty black rectangle, which is the opposite wall (that isn't
there[1]), in which no spaceships or minifigs are reflected either (but should
be IRL). Maybe I could solve that with more Photoshopping.. nah.. too lazy
right now.
> Well done!
Thanks! It'll continue to be upgraded as I'm adding a ceiling, couple of
cranes, observation and control booths, main doors, more floor equipment,
elevators, etc.
-Tom McD.
when replying, spamcake was considered a delicacy in ancient Atlantis
during "the later years".
[1] neither opposite wall is there cuz I didn't need it taking 12 hours to
render :-P
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Message is in Reply To:
| | Re: Hangar 33
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| (...) That is a pain--but then again, that's what nights are for! :) (...) Couldn't you get the exact same position by just copying and pasting the camera and light sources? (...) Good idea...except if shadows and reflections of the objects are (...) (25 years ago, 24-Feb-00, to lugnet.space, lugnet.cad, lugnet.cad.ray)
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