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 Space / 13
  Re: Space stations?
 
(...) I like the modularity of your design. I might have to "borrow" this design and see if I can use it for anything of my own. :-) One idea, although I am not the person to head this up, would be to create a Datville for each major theme. Say a (...) (25 years ago, 21-Sep-99, to lugnet.space)
 
  Re: Space stations?
 
Duane: (...) Cool idea. I am all for a space station. Who delivers a starting module with docking options for other modules. This probably demands a bit more integration of the designs if we don't want the station to loose pressure immediately. (...) (25 years ago, 21-Sep-99, to lugnet.space)
 
  Re: Space stations?
 
(...) My vision would be to start out with a bunch of landing plates, similar to Datsville. That would allow ground vehicles, robots, mechs and ships to all be on the same starting point. The sticking point is creations which aren't quite so (...) (25 years ago, 21-Sep-99, to lugnet.space)
 
  Re: Space stations?
 
(...) Absolutely! (...) Wow. You mean establishing a docking standard so that our MOC's could actually link/dock assuming we ever meet IRL? That's cool and worth a few pictures when it ever happens. (...) heh (...) But the M3 modules are very (...) (25 years ago, 22-Sep-99, to lugnet.space)
 
  Re: Space stations?
 
Duane: (...) Well, my view was more something like the space station at the "centre of the uiverse" in Valerian et Laureline[1], so Tom's space station modules would be an ideal starting point although I would try to hook them up with some living (...) (25 years ago, 22-Sep-99, to lugnet.space)
 
  Re: Space stations?
 
Tom McDonald: (...) I must admit that I consider Steve's docking ports[1] _the_ standard, but yes. I would probably build my modules with more than one kind of docking port, just to make sure a connection is possible. (...) What about "Duniverse"? (...) (25 years ago, 22-Sep-99, to lugnet.space)
 
  Re: Space stations?
 
(...) Do we have to have dat in the name? How about something like space station alpha 2 or something futuristic sounding like that. -- Jonathan Wilson wilsonj@xoommail.com (URL) (25 years ago, 22-Sep-99, to lugnet.space)
 
  Re: Space stations?
 
(...) My only argument for using the baseplates is to show off land-based vehicles. If someone could figure out a decent way of doing so using a space station theme, I would go with that. I find a modular system much more appealing. Could we expand (...) (25 years ago, 22-Sep-99, to lugnet.space)
 
  Re: Space stations?
 
Duane: (...) I think the most appropriate solution would be a "moon base" and a "space station" as two different environments, but most likely with lots of traffic between the two. (...) I don't really think typical space vehicles belong on a space (...) (25 years ago, 22-Sep-99, to lugnet.space)
 
  Re: Space stations?
 
(...) That works. How would we provide continuity between the two? Story-wise I mean. Would we have a page dedicated to each environment? (...) True. It makes sense when you say it that way. Do you mean a cart like here: (URL) How about "Station (...) (25 years ago, 22-Sep-99, to lugnet.space)
 
  Re: Space stations?
 
Duane: (...) I don't know. I suppose that will be up to the base commander and the president of the station council. I would definitely use two different pages for the ground and space environments, but with lots of possibilities to be beamed (...) (25 years ago, 22-Sep-99, to lugnet.space)
 
  Re: Space stations?
 
(...) Assuming there could end up being several "neighborhoods", allow some generally description for the start of the name: "Station", "Planetary Outpost", "Free Trade Installation". Then put an ID code on the end, "LD-x", where the x is a number (...) (25 years ago, 22-Sep-99, to lugnet.space)
 
  Re: Space stations?
 
(...) I like Steve's design and must build one and study it. His pocket door is very nice, though I hafta admit that the pocket door system on the M3 is only 2 studs wide rather than Steve's 3. At www.baylug.org/titan/pw/m3.htm see the new links at (...) (25 years ago, 22-Sep-99, to lugnet.space)
 
  Re: Space stations?
 
(...) I haven't built a fully working model yet, but have played with the mating slopes on either side of the door. I found that to get a good mate between the two sides, the female portion must be one plate taller than the male. In doing so, the (...) (25 years ago, 23-Sep-99, to lugnet.space)
 
  (canceled)
 
 
  Re: Space stations?
 
Duane: (...) Why not both kinds. I don't think we need to define any standards for "fly-in" docks, but a CDP standard would be useful. I am thinking of something with an opening of 80 LU by 160 LU (roughly three minifigs tall), but an intermediate (...) (25 years ago, 23-Sep-99, to lugnet.space)
 
  Re: Space stations?
 
(...) Actually, the door in my system tends to stick too much, making it hard to open and close. Especially when the door is located in the middle of a model, and is somewhat hard to get at. I'd like to see a standard docking port that's slimmer (...) (25 years ago, 23-Sep-99, to lugnet.space)
 
  Re: Space stations?
 
(...) True. Some cargo wouldn't need to be hauled aboard, just connected. Like fuels for example. (...) Agreed. They should be built to accomodate whatever they house. (...) Sounds good. What do y'all think? Should there should be at least three (...) (25 years ago, 23-Sep-99, to lugnet.space)
 
  Re: Space stations?
 
(...) very (...) Hmm, now that you mention it, mine sticks a bit too. "Snug" or "tight" would be appropriate terms for the M3 pocket doors. But that's because they're pocket types, the basic design concept that we both used. You've completely (...) (25 years ago, 23-Sep-99, to lugnet.space)
 
  Re: Space stations?
 
(...) out (...) how the (...) stable (...) If this is a space station, gravity isn't necessarily a concern. Connections could be weak if the station was assembled in orbit and stayed in orbit. --Bram Bram Lambrecht / o o \ BramL@juno.com (...) (25 years ago, 23-Sep-99, to lugnet.space)
 
  Re: Space stations?
 
(...) You could also make an airlock module that completes the airlock, thereby converting any door into an exit. --Bram Bram Lambrecht / o o \ BramL@juno.com ---...---oooo-----(_...o---...--- WWW: (URL) (25 years ago, 23-Sep-99, to lugnet.space)
 
  Re: Space stations?
 
(...) I've got a couple ideas (in my head only) for a fly-in bay. If I have time, I'll LDraw them. --Bram Bram Lambrecht / o o \ BramL@juno.com ---...---oooo-----(_...o---...--- WWW: (URL) (25 years ago, 23-Sep-99, to lugnet.space)
 
  Re: Space stations?
 
(...) That's quite true. But I was thinking of situations where gravity would have some small influence on the station itself, perhaps with cumulative effects over time, such as being in a planet's orbit with a nearby moon pulling at it, however (...) (25 years ago, 24-Sep-99, to lugnet.space)
 
  Re: Space stations?
 
(...) Excellent idea. You da man! That would make expansions much easier, and the usable interior space of any module bigger as well. If I were to employ such a design in the M3 modules (which I will, so thanks! :-) I'd keep the end flip doors in (...) (25 years ago, 24-Sep-99, to lugnet.space)
 
  Re: Space stations?
 
(...) What about this for a name? What if in honor of the first non-generically named base, we name the spacebase "Alpha-1"? The name could apply to the whole base, and we could add at least one 483 Alpha-1 Rocket Base to it just for fun. I'm still (...) (25 years ago, 24-Sep-99, to lugnet.space)
 
  Re: Space stations?
 
(...) Oops. Erg. This is not easily resolved. Drat. The indented/extended portions could be changed to use bricks and tiles, instead of slopes. Or we could keep the surfaces flat, like the M3 port. Steve (25 years ago, 24-Sep-99, to lugnet.space)
 
  Re: Space stations?
 
(...) Yes, there should be at least a minimum opening standard for each DP type. The sealing surface spec will settle the question of maximum opening. (...) Depends on how absent-minded your crew is. And whether the safety locks are reliable. :) (...) (25 years ago, 24-Sep-99, to lugnet.space)
 
  Re: Space stations?
 
(...) True. But I was thinking about if I wanted to actually build something. You know, without the computer. Steve (25 years ago, 24-Sep-99, to lugnet.space)
 
  Re: Space stations?
 
(...) Ooo, cool idea -- put a standard port on a fuel module, except instead of an airlock door, there're just fuel-feed connectors. If these feeds are also standardized, the receiving ship just plugs into the fuel automatically. If not, the (...) (25 years ago, 24-Sep-99, to lugnet.space)
 
  Re: Space stations?
 
(...) My vote is for the flat faced design. It generally takes up less room and (I think) is easier to incorporate into a design. Have you tried using a 2 x 1 x 1 panel instead of the 1 x 1 w/ headlight and tile design? I vaguely (sp) remember using (...) (25 years ago, 24-Sep-99, to lugnet.space)
 
  Re: Space stations?
 
(...) It does stick a bit. The M3 uses the 1x2x1 panel you're talking about to secure the slide door at the top and bottom. Don't bother with LDraw unless you want to, cuz it's downloadable from my M3 page. Tonite and tommorrow I'm going to play (...) (25 years ago, 25-Sep-99, to lugnet.space)
 
  Re: Space stations?
 
Jacob Sparre Andersen wrote in message ... (...) Or, if you prefer (and I certainly would) you could have the characters and goods or cargo or whatever transported by an interplanetary vehicle - yet more options! Star Trek only had beaming because (...) (25 years ago, 26-Sep-99, to lugnet.space)
 
  Space Station/Base Names (was Re: Space stations?)
 
(...) fun. (...) After reading your post again Steve, it seems I ignored it. And I ignored Jonathan too. My apologies! Please forgive me. I like your ideas now that I've read them again. And they can both work together. Steve, to nitpick here, (...) (25 years ago, 26-Sep-99, to lugnet.space)
 
  Re: Space Station/Base Names (was Re: Space stations?)
 
(...) I'd think of Base to be something purely military/government. Outpost and Station are either mixed or all civilian -- the difference being that an Outpost would be more on the frontier. (25 years ago, 26-Sep-99, to lugnet.space)
 
  Re: Space stations?
 
(...) I have them in the remains of my Deep Space Research vessle. They are integrated into the control center bulkhead. Other than what was posted in the ideas group, I haven't posted anything else. I would like to LDraw what I have left of the (...) (25 years ago, 27-Sep-99, to lugnet.space)
 
  Re: Space Station/Base Names (was Re: Space stations?)
 
Tom McDonald: (...) This corresponds with my view (and use) of the words. Play well, Jacob ---...--- -- E-mail: sparre@cats.nbi.dk -- -- Web...: <URL:(URL) -- ---...--- (25 years ago, 27-Sep-99, to lugnet.space)
 
  Re: Space Station/Base Names (was Re: Space stations?)
 
(...) No biggie. I wasn't clear on my post. I said: (...) I meant each neighborhood would have a descriptive/category based on its own peculiar nature. Not that every site would necessarily have the same description. Or necessarily have different (...) (25 years ago, 27-Sep-99, to lugnet.space)
 
  Re: Space Station/Base Names (was Re: Space stations?)
 
(Edited for cogency!) ---...--- In lugnet.space, Steve Bliss responded: (...) I was thinking along the lines of your original thought. It could still work: "Station Outpost" could be a remote installation in deep space, while "Base Outpost" would be (...) (25 years ago, 28-Sep-99, to lugnet.space)
 
  Re: Space Station/Base Names (was Re: Space stations?)
 
(...) Yuck! I forgot that Lugnet substitutes spaces for tabs made with ^I. It doesn't show up that way in the web interface message editing window though. Oh well, do visit the website cuz that's much better lookin. (see prev post) -Tom McD. (25 years ago, 28-Sep-99, to lugnet.space)
 
  Re: Space Station/Base Names (was Re: Space stations?)
 
On Tue, 28 Sep 1999 McSpamcakeBoy mentioned: (...) It could go that way, or LD-A could refer to the installation as a whole, and LD-Ax would be specific models within LD-A. If LD-A1 is the whole site, then the first model in the site would be LD-A2, (...) (25 years ago, 28-Sep-99, to lugnet.space)
 
  Re: Space Station/Base Names (was Re: Space stations?)
 
(...) I your idea better. (...) I'd rather keep it that 1 means the first thing. [...] (...) Good, and I agree. Duane hasn't been as vocal as we have but I know he wants that base :-) I do too, and the moon is a great place to start. And again I'll (...) (25 years ago, 28-Sep-99, to lugnet.space)
 
  Re: Space Station/Base Names (was Re: Space stations?)
 
(...) <Clears Throat> I agree. That was the first thing that came up in my mind. To begin with, it would be easy to add on to, just add a baseplate. I really don't have too much input as to the naming conventions used. I just want to build. Has (...) (25 years ago, 29-Sep-99, to lugnet.space)
 
  Re: Space Station/Base Names (was Re: Space stations?)
 
(...) Hmm. Would we have to mark it as mobile? ;-) So what's the nature of Moonbase LD-A? Before we decide that, we should decide on the background environment, so we'll know what's appropriate and inappropriate. I'll take that to another thread, (...) (25 years ago, 29-Sep-99, to lugnet.space)
 
  Re: Space Station/Base Names (was Re: Space stations?)
 
(...) lol (...) k (...) Note below when you get there.* (...) Just to maintain some equality, should we stick with: 1 parsec = 3.26 light years = 30.8x10^12 km = 206,265 AU I vote yes, just so we can come out somewhat consistent. (...) Note below (...) (25 years ago, 29-Sep-99, to lugnet.space)
 
  Re: Space Station/Base Names (was Re: Space stations?)
 
(...) If we start with the just the Moonbase, we can put off making this decision at least until the second installation is started. If not longer. (...) Hmm. Do you mean 100 cubic parsecs? Or a sphere with a radius of 100 parsecs (that's 4.2 cubic (...) (25 years ago, 30-Sep-99, to lugnet.space)
 
  Tabs in web interface (was: Re: Space Station/Base Names (was Re: Space stations?))
 
(...) Nope, it doesn't! Tabs are actually preserved. If you do a "view source" on this... (URL) see that tabs are actually output correctly as "&#9;" HTML entity sequences. It's actually your browser which is converting the tabs to spaces, but it's (...) (25 years ago, 30-Sep-99, to lugnet.space, lugnet.admin.general)
 
  Re: Space Station/Base Names (was Re: Space stations?)
 
(...) wants (...) I'll (...) Very funny! 8-) (...) I think the centre of the galaxy would be a good idea, if only as it will simplify the Maths! If we said that Earth was (0,0,0) then the x,y and z axes would be moving all the time. For one season (...) (25 years ago, 2-Oct-99, to lugnet.space)
 
  Re: Space Station/Base Names (was Re: Space stations?)
 
(...) of (...) That sounds fast enough to me! I mean, on a bad morning, some people get a headache *walking* from the bedroom to the bathroom! It all comes down to distance and time (doh!). The further apart the installations, the faster we need to (...) (25 years ago, 2-Oct-99, to lugnet.space)
 
  Re: Space Station/Base Names (was Re: Space stations?)
 
(...) It's too detailed for the discussion at hand, but I was wondering if it would be practical to use several systems. For interstellar travel, use galactic coordinates. For in-system travel, use solar coordinates. On a planet's surface, use the (...) (25 years ago, 3-Oct-99, to lugnet.space)
 
  Re: Space stations?
 
(...) How about working in some sort of locking connector. Could be as simple as indents for 1x2 bricks, or could be more complex like a set of vertical pins which a technic beam is connected to (the half beams would make nice connectors). In real (...) (25 years ago, 14-Oct-99, to lugnet.space)
 
  Re: Space stations?
 
(...) <snip> (...) Hmm, intriguing. I like the idea of something else taking the brunt of the weight other than the pins, but still keeping the pins to keep things together. I don't have to keep the pins as connectors of course, but they make for a (...) (25 years ago, 15-Oct-99, to lugnet.space)
 
  Re: Space stations?
 
Resurrecting an old thread ... (...) Jacob was referring to this port: <URL:(URL) Two big problems with my door design: the door sticks, and it needs a bunch of parts and there's no way to motorize or add an external HOG-activation knob. Has (...) (25 years ago, 7-Jan-00, to lugnet.space)
 
  Re: Space stations?
 
(...) Here's an idea: Remember Lando Calrissian's Cloud City on Bespin? Something like that might look cool... Z (25 years ago, 7-Jan-00, to lugnet.space)
 
  Re: Space stations?
 
HEY! What's going on? Why does a space station have to be some butt-ugly assembly of modules? I think a space station, ship, etc. should be designed and built as a single unit. It looks so much better that way, and it works better that way too. Z (25 years ago, 7-Jan-00, to lugnet.space)
 
  Re: Space stations?
 
(...) Works better how? (25 years ago, 7-Jan-00, to lugnet.space)
 
  Re: Space stations?
 
(...) While modules aren't designed for any particular setup, the space stations designed and built as one unit are designed so that certain components function with certain other components. Such specific design results in a better functioning (...) (25 years ago, 7-Jan-00, to lugnet.space)
 
  Re: Space stations?
 
(...) Well-designed modules can produce a better whole than a designed-as-a-lump one, for a complicated-enough system. This is why object-oriented programming is so popular. Or why networking protocols are thought of as layers. (25 years ago, 7-Jan-00, to lugnet.space)
 
  Re: Space stations?
 
(...) Nonetheless, the modular stuff is structurally weaker, and UGLIER than that which is designed as one. I don't ever build modular stations, due to such things. Z (25 years ago, 8-Jan-00, to lugnet.space)
 
  Re: Space stations?
 
(...) Nah, I'm a modular junkie myself. They can be bigger modules, but still modules. I like spindly things sticking off of a central hub, or central hubs. My sketches (I haven't had the time/energy to LDraw or build them) are just that. Like, the (...) (25 years ago, 8-Jan-00, to lugnet.space)
 
  Re: Space stations?
 
(...) My space stations are either built like cities, like a big solid battlestation [kinda like the Death Star, but without that kind of mass [duh]], or in platforms, like the top section of an oil rig. But, I usually just do battlecarriers instead (...) (25 years ago, 8-Jan-00, to lugnet.space)
 
  Re: Space stations?
 
(...) But think about how you'd build a _real_ space station. Wouldn't a modular design make sense? I understand where you're coming from on the ugliness point. Modular designs tend to look very functional and mechanical. (But that can have it's own (...) (25 years ago, 8-Jan-00, to lugnet.space)
 
  Re: Space stations?
 
(...) Form follows function, baby, and something that does the thing it is intended to do, and does it well and efficiently, is a thing of beauty, as beauty follows form. At least that's MY aesthetic opinion. (25 years ago, 8-Jan-00, to lugnet.space)
 
  Re: Space stations?
 
(...) Remember: We're talking about LEGOS here, and therefore coolness is more important than realism. Z (25 years ago, 8-Jan-00, to lugnet.space)
 
  Re: Space stations?
 
(...) Perhaps you are. I'm talking about LEGO brand building bricks, and the constructions we can make from them, not about whatever it is you are talking about. If you want me to take you seriously, take The LEGO Company and their rights seriously, (...) (25 years ago, 8-Jan-00, to lugnet.space)
 
  Re: Space stations?
 
(...) Butt-ugly eh? :) I hope I provide more inspiration for newsgroup fodder for years to come! (And he's only seen 4 out of dozens of configurations.) And BTW, when referring to ugliness, some folks might not be able to take it, so using "IMO" in (...) (25 years ago, 8-Jan-00, to lugnet.space)
 
  Re: Space stations?
 
(...) you hear what they stand for. Z (25 years ago, 8-Jan-00, to lugnet.space)
 
  Re: Space stations?
 
(...) Say Tom? Is your space station powered by those new spamcake fusion fuel cells that NASA Is developing ? <g> John (25 years ago, 8-Jan-00, to lugnet.space)
 
  Re: Space stations?
 
(...) This is lugnet.space, not lugnet.splitting-hairs. Need you point out small, insignificant errors? Z (25 years ago, 8-Jan-00, to lugnet.space)
 
  Re: Space stations?
 
(...) IMO, aside from a sour-cream substitute, stands for "In My Opinion" A permutation of IMO is IMHO, where all is as above, and H=Humble. Some people view IMHO as an oxymoron, because if you are truly humble, you don't go around giving your own (...) (25 years ago, 8-Jan-00, to lugnet.space)
 
  Re: Space stations?
 
(...) Z (25 years ago, 8-Jan-00, to lugnet.space)
 
  Re: Space stations?
 
(...) I don't automatically agree. For some, realism *is* coolness, as the more realistic a creation is, the cooler it can be. And some build for realism with no thought of coolness (which can occur naturally as a bonus). -Tom McD. when replying, (...) (25 years ago, 8-Jan-00, to lugnet.space)
 
  Re: Space stations?
 
I'm working on a modular one now but its not as neat as my mostly brick ones. See CLSotW: Aug 22 99 Original LEGO® creations by Rick L. Kujawa. The modular design takes many more specialized pieces. I'll post some pics soon. (...) (25 years ago, 8-Jan-00, to lugnet.space)
 
  Re: Space stations?
 
(...) theoretically possible. Z (25 years ago, 8-Jan-00, to lugnet.space)
 
  Re: Space stations?
 
Well, I built a starship bridge, I still have it somewhere, and it took so much space for what I wanted, I can't imagine a space station I would like to build (I think of station McKinley from ST) Sometimes, you have to build only what your bricks (...) (25 years ago, 10-Jan-00, to lugnet.space)
 
  Re: Space stations?
 
(...) Was it the big white/transblue one that spun around a central axis? It had cut outs on the side where you could look in and see scores of minifigs working on computers and such. Right next to it they had a modular land base that had a space (...) (25 years ago, 10-Jan-00, to lugnet.space)
 
  Re: Space stations?
 
(...) Maybe, it has been so long. I think they had those 45D 1x4x5 white angled windows, perhaps. Ugh, bad memory! (...) I would like to see them, maybe I can stir up the old memory banks! Scott S. (25 years ago, 10-Jan-00, to lugnet.space)
 
  Re: Space stations?
 
(...) That spacestation (and the accompanying show) went through here many moons ago, and one of the few pieces of Lego nostalgia I have is the guide booklet from the tour. IIRC, the theme of the show was inventions, and so forth. Would people be (...) (25 years ago, 10-Jan-00, to lugnet.space)
 
  Re: Space stations?
 
Please post the scans>>> (...) (25 years ago, 11-Jan-00, to lugnet.space)

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