Subject:
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Re: Spybotics playing tag - project
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Newsgroups:
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lugnet.robotics.spybotics
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Date:
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Wed, 16 Jun 2004 13:16:38 GMT
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Viewed:
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8039 times
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In lugnet.robotics.spybotics, Kai Gerkens wrote:
> On Tue, 8 Jun 2004 06:46:02 GMT, Gerkenz <lego@gerkens.org> wrote:
> So, I've checked the board again - read the spybotics LASM specification
> and checked the spy.nqh:
> Right now I'm testing the IR communication ( HERE-THERE-ANYWHERE-detection
> of another bot ) and it seemed to be kind of cool:
>
> It seemed to works in the HERE-Zone - now I'm testing "seek and move to
> target" in the other zones.
> Did anybody did THAT before ?
Sorry I didn't explain myself very well the first time I replied to your
message:
http://news.lugnet.com/robotics/spybotics/?n=360
Yes, the world table contains all the here-there-anywhere zone information.
And, it's very cool (and easy) to use. As I said before, I'm not sure how much
of the functionality is included in NQC, but if you look into Mindscript, or
LASM, you should be able to use that information.
Steve
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Message has 1 Reply:  | | Re: Spybotics playing tag - project
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| (...) Pretty much all of the Spybot functionality available via MindScript has been made available to NQC users as of NQC 3.0a2 (or with earlier versions by using the spy.nqh that was posted to Lugnet in various forms). There are still some bugs in (...) (21 years ago, 17-Jun-04, to lugnet.robotics.spybotics)
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Message is in Reply To:
 | | Re: Spybotics playing tag - project
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| (...) Finding a spybot with a lightsource on top is easy if the spybot is in range of about 30cm ( up to 1 meter if its very dark and the lichtsource is very bright ) - so that's not enought I think. So, I've checked the board again - read the (...) (21 years ago, 16-Jun-04, to lugnet.robotics.spybotics)
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