Subject:
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Re: true tcp/ip on the RCX
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Newsgroups:
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lugnet.robotics.rcx.legos
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Date:
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Mon, 4 Feb 2002 09:26:25 GMT
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Viewed:
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4014 times
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David Chen wrote:
> Cool stuff, congrats on the Slashdot recognition. Hope the "Slashdot
> Effect" didn't totally cripple your server.
The C64 server survived the "Slashdot attack" without problems, even though
it served tenths of thousands of pages over a period of only a few hours.
Since it is configured to allow only 10 simultaneous connections, it could
more or less serve the pages in its own pace. Any connection attempts when
all connection slots are in use are just dropped, and the client will try
again a few seconds later. Also, the HTTP server aborts connections that
have been stale for too long (> 10 seconds).
There were also a number of ping floods, port scans and other attacks that
people threw against the C64, but no harm came to it :-)
/adam
--
Adam Dunkels <adam@dunkels.com>
http://dunkels.com/adam/
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Message is in Reply To:
| | Re: true tcp/ip on the RCX
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| Cool stuff, congrats on the Slashdot recognition. Hope the "Slashdot Effect" didn't totally cripple your server. Wondering if you or Olaf could make the LegOS code available for all to see, just wondering how it was all done for educational purposes (...) (23 years ago, 1-Feb-02, to lugnet.robotics.rcx.legos)
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