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(...) Thanks, Michael. This appears to be exactly what I'm looking for. I assume if I want to store more values, I can just change the 'shared' struct, right? (add l, m, n...) When you say 'multitasking problems', you're talking about storing & (...) (23 years ago, 27-Dec-01, to lugnet.robotics.rcx.legos)
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| | Re: How to make shared memory....not
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(...) Yes. That is the only thing you have to do. You can store whatever you want. (...) Exactly. If you know you what you do, nothing bad can happen. BTW., this scheme can be extended to something like a shared library. If you store pointers to (...) (23 years ago, 27-Dec-01, to lugnet.robotics.rcx.legos)
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| | Re: How to make shared memory....not
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(...) ooohh. I like that idea. So I can write one program with all my functions and my other programs can just include a couple function calls. Again, in my VB world, I don't mess with pointers. When you have a minute, can you type up a sample (...) (23 years ago, 27-Dec-01, to lugnet.robotics.rcx.legos)
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| | Re: How to make shared memory....not
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I think this is what you want, but I am still learning. :) int inc (int&); int dec (int&); int (*pFunc) (int); //pointer to a function that accepts/returns an int if (add) { pFunc = inc; } else { pFunc = dec; } int a = pFunc(10); So, if add is true, (...) (23 years ago, 27-Dec-01, to lugnet.robotics.rcx.legos)
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| | Re: How to make shared memory....not
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(...) Yes, I'm sure I can. And I think it would be 'safer' that way. But Mike's idea about functions sounds interesting. I don't really have any idea about how I would use that in a real program, but it sure sounds interesting. Steve (23 years ago, 27-Dec-01, to lugnet.robotics.rcx.legos)
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| | Re: How to make shared memory....not
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Hi Steve, (...) Yes. Actually, I am working on a robot that finds a path trough a maze. After solving the maze, a second program can run through the maze with the informations from the first program. (I will do this with shared mem). Both programs (...) (23 years ago, 28-Dec-01, to lugnet.robotics.rcx.legos)
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