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 Robotics / RCX / legOS / 1214
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Subject: 
Re: LegOS + Lego Remote
Newsgroups: 
lugnet.robotics.rcx.legos
Date: 
Sat, 15 Jul 2000 22:36:07 GMT
Viewed: 
1698 times
  
um, never mind...
i just set parity to odd for both the LegOS kernel and compiled a new version
of dll.exe with odd parity, and it worked fine... have a callback that works
for the remote in unofficial 0.2.4 now...
a bit unexpected though, with the original parity-none it's rejecting odd bit
patterns from the remote, but with parity-odd, it accepts both odd and even...
oh well...

chris



Message has 1 Reply:
  Re: LegOS + Lego Remote
 
Chris- Do you have a patch for that? I'd love to test this myself (not sure if I can- MB crash last week has me still under pretty limited capacity) and if it works reliably, integrate it into the actual source tree... Luis (...) ---...--- (...) (24 years ago, 15-Jul-00, to lugnet.robotics.rcx.legos)

Message is in Reply To:
  LegOS + Lego Remote
 
Hi All, I've tried patching LegOS 0.2.3 lnp_integrity_byte's state machine to capture the transmissions by the Lego remote. The problem is, I only get a response when I press some combinations of two remote buttons at a time, other combinations and (...) (24 years ago, 11-Jul-00, to lugnet.robotics.rcx.legos)

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