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Hi All,
I've tried patching LegOS 0.2.3 lnp_integrity_byte's state machine to capture
the transmissions by the Lego remote. The problem is, I only get a response
when I press some combinations of two remote buttons at a time, other
combinations and all single buttons just give me 00,ff,00,ff for the buttons.
The header bytes are captured correctly though (55,ff,00,d2,2d).
My only guess now is that LegOS is transmitting when it encounters certain
combinations, and messing up my readings.
Does LegOS' lnp respond to the data stream from somewhere else in the kernel?
Thanks,
- chris
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Message has 1 Reply: | | Re: LegOS + Lego Remote
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| um, never mind... i just set parity to odd for both the LegOS kernel and compiled a new version of dll.exe with odd parity, and it worked fine... have a callback that works for the remote in unofficial 0.2.4 now... a bit unexpected though, with the (...) (24 years ago, 15-Jul-00, to lugnet.robotics.rcx.legos)
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