| | Re: patch for lnpd ( Collision problem in far-mode )
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I applied the patch manually (ok. I admit it was fairly obvious where the changes had to be made) Maby I made a mistake applying the patch or something as I still get Collission errors. I tried two IR towers in both near and far mode, still the same (...) (25 years ago, 14-Feb-00, to lugnet.robotics.rcx.legos)
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| | Re: (fwd) Re: patch for lnpd ( Collision problem in far-mode )
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(...) hmm, once again it looks like we need a public place to exchange such things.. is anybody still looking after the sourceforge stuff ? (25 years ago, 14-Feb-00, to lugnet.robotics.rcx.legos)
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| | How about LegOS & IR "long range"?
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Well. It's a bit strange that under LegOS you "must" work only in "near"/"short range" mode. So I've modified my kernel to work always in "far" or "long range" mode (that works with near too)... Now I'm able to upload kernel and .lx to my RCX placed (...) (25 years ago, 13-Feb-00, to lugnet.robotics.rcx.legos)
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| | Martin's Patch for LNPD and the LEGO Remote
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Interestingly enough, this patch makes it possible for me to modify the code inside lnpd to allow it to receive signals from the Lego Remote (9738). Prior to the patch, I was getting a framing error whenever the remote sent a message with a single (...) (25 years ago, 13-Feb-00, to lugnet.robotics.rcx.legos)
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| | (fwd) Re: patch for lnpd ( Collision problem in far-mode )
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The problem is that lines in Martin's original message got folded over by email. You'll have to bring the patch into an editor and combine lines 8 and 9 of the original post (be sure there is a space between "..time, " and "tx _..." Then combine the (...) (25 years ago, 13-Feb-00, to lugnet.robotics.rcx.legos)
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