|  |  | Re: Very strange problems 
 | 
 | 
| (...) What sort of "issues" are these? Are you referring to the normal issues of multithreading (synchronization, deadlock, etc.), or specific legOS-related problems with it? I have a program that uses a decent amount of multithreading, and I'd hate (...)   (25 years ago, 21-May-00, to lugnet.robotics.rcx.legos) 
 | 
 |  | 
|  |  | Re: Very strange problems 
 | 
 | 
| (...) Redundancy is good :) (...) Good. It's generally solid, but can cause some issues from time to time. <snip lots of monkey talk :) > (...) Distance of movement or consistency (i.e. always forward) or both for fitness? Sounds really cool. Good (...)   (25 years ago, 21-May-00, to lugnet.robotics.rcx.legos) 
 | 
 |  | 
|  |  | Re: Very strange problems 
 | 
 | 
| (...) We have not done anything to ensure that whatever is transmitted is received correctly (i.e. without errors). What we have done is a build a system which will work even if one (or several) of the RCXs are temporarily blocked for some reason. (...)   (25 years ago, 21-May-00, to lugnet.robotics.rcx.legos) 
 | 
 |  | 
|  |  | Re: Very strange problems 
 | 
 | 
| (...) Argh. I was getting emulegos (which I was pretty familiar with) and legosim (which I though was C, not Java) confused. I'm afraid neither of them would be too easy to port to 0.2.x :( (...) Please make sure to share this with us! IR continues (...)   (25 years ago, 21-May-00, to lugnet.robotics.rcx.legos) 
 | 
 |  | 
|  |  | Re: Very strange problems 
 | 
 | 
| (...) I was afraid so. (...) We haven't reached the GA part yet. Right now the idea is to work out a communication protocol and then send a information back and fourth. And since the RCXs locked up we thought that there must be something wrong in (...)   (25 years ago, 21-May-00, to lugnet.robotics.rcx.legos) 
 |