 | | Re: frame RCX reply how
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| Hi pat, (...) This is what you send reflected by the walls, I think. (...) Bits 0-2 of the opcode tells you the number, with 6 meaning 0 and 7 meaning 1. For some special opcodes it is longer. (...) + 1 start bit I think there's some Java code for (...) (22 years ago, 1-Feb-03, to lugnet.robotics.rcx)
| |  | | Re: frame RCX reply how
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| (...) Ah, thanks. Can we therefore conclude 45.8 ms/byte = 11/2400 s/byte for each byte of a burst? (...) Tell me more? Do we mean to say RCX in the middle of a football field echoes less well? Should I discard the echo, rather than checking it for (...) (22 years ago, 1-Feb-03, to lugnet.robotics.rcx)
| |  | | Re: frame RCX reply how
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| (...) Anyone know more specifically where to read how Lejos frames standard RCX IR replies? Does Lejos even include any .java code that runs on the PC? I mean to be asking how a PC should frame the standard replies from Lego RCX fimware, not how a (...) (22 years ago, 1-Feb-03, to lugnet.robotics.rcx.java)
| |  | | Re: frame RCX reply how
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| (...) ... (...) Corrected/ elaborated in [square brackets]. I found my error by comparing bricxcc to a delightfully inaccurate summary of ~kekoa on replies that I built some time ago. Except again, op 63/6B UploadRam I find only in in "LASM Byte (...) (22 years ago, 1-Feb-03, to lugnet.robotics.rcx)
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