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 Robotics / RCX / 1922
  Re: frame RCX reply how
 
Hi pat, (...) This is what you send reflected by the walls, I think. (...) Bits 0-2 of the opcode tells you the number, with 6 meaning 0 and 7 meaning 1. For some special opcodes it is longer. (...) + 1 start bit I think there's some Java code for (...) (22 years ago, 1-Feb-03, to lugnet.robotics.rcx)
 
  Re: frame RCX reply how
 
(...) Ah, thanks. Can we therefore conclude 45.8 ms/byte = 11/2400 s/byte for each byte of a burst? (...) Tell me more? Do we mean to say RCX in the middle of a football field echoes less well? Should I discard the echo, rather than checking it for (...) (22 years ago, 1-Feb-03, to lugnet.robotics.rcx)
 
  Re: frame RCX reply how
 
(...) Anyone know more specifically where to read how Lejos frames standard RCX IR replies? Does Lejos even include any .java code that runs on the PC? I mean to be asking how a PC should frame the standard replies from Lego RCX fimware, not how a (...) (22 years ago, 1-Feb-03, to lugnet.robotics.rcx.java)
 
  Re: frame RCX reply how
 
(...) ... (...) Corrected/ elaborated in [square brackets]. I found my error by comparing bricxcc to a delightfully inaccurate summary of ~kekoa on replies that I built some time ago. Except again, op 63/6B UploadRam I find only in in "LASM Byte (...) (22 years ago, 1-Feb-03, to lugnet.robotics.rcx)

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