To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.robotics.handyboardOpen lugnet.robotics.handyboard in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Robotics / Handy Board / 5393
    Interactive C Primitives —Nick Taylor
   There are several IC primitives for which I cannot find documentation nor source, such as: poke, peek, pokeword, peekword, bit_set, bit_clear These six are relatively simple to figure out by context and familiarity with other languages, but I find (...) (26 years ago, 7-Feb-99, to lugnet.robotics.handyboard)
   
        Re: Interactive C Primitives —Nick Taylor
     My apologies for having posted this question. After re-reading the HB Tech Manual for the umpteenth time, para. 5.10 suddenly appeared out of nowhere! *Nick hangs his head in shame* - - - Nick - - - (...) (26 years ago, 7-Feb-99, to lugnet.robotics.handyboard)
   
        Re: Interactive C Primitives —Fred G. Martin
   these are documented in sec 5.10 of the hb tech ref. the larger issue is knowing the places you are supposed to peek and poke. some of these are hardware specific (e.g, motor port); others are software based/defined in the pcode implementation (...) (26 years ago, 7-Feb-99, to lugnet.robotics.handyboard)
   
        Re: Interactive C Primitives —Richard Drushel
   [Fred G. Martin] spake unto the ether: (...) Security through obscurity is always a bad idea :-) I can agree that software data structures are not public, but all the hardware stuff should be documented, since it's not likely to move around. *Rich* (26 years ago, 7-Feb-99, to lugnet.robotics.handyboard)
 

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR