Subject:
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Re: RCX speaks ?
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Newsgroups:
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lugnet.robotics
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Date:
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Fri, 7 Jan 2000 21:49:58 GMT
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Reply-To:
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mattdm@mattdm.AVOIDSPAMorg
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Viewed:
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695 times
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Jean-claude havaux <lego-robotics@crynwr.com> wrote:
> Does anyone know if it is possible to use tone in RCX to create « artificial
> voice ».
> Browsing on the net, I did not find correspondence between phonema and tone.
> I would like to introduce in my programs some expressions related to
> variable values ( a little bit like a furby-lego).
I'm not sure if LegOS yet gives you raw control over the speaker. You'd
certainly need at least that. You wouldn't be able to use the
standard-firmware based systems (RCX Code, NQC, RoboLab), for sure.
Even with LegOS, there's the issue of not having much room for samples in
32k....
--
Matthew Miller ---> mattdm@mattdm.org
Quotes 'R' Us ---> http://quotes-r-us.org/
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Message has 1 Reply: | | RE: RCX speaks ?
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| Hi, I was planning on porting speak over to legOS, but unfortunately, with 32K, it doesnt leave much room to have the phonemes in memory let along a few of them. Each .au file is about 3-4K some bigger. Anyone else have any ideas??? Ram (...) (25 years ago, 8-Jan-00, to lugnet.robotics)
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Message is in Reply To:
| | RCX speaks ?
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| Does anyone know if it is possible to use tone in RCX to create « artificial voice ». Browsing on the net, I did not find correspondence between phonema and tone. I would like to introduce in my programs some expressions related to variable values ( (...) (25 years ago, 7-Jan-00, to lugnet.robotics)
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