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Subject: 
Re: Og Needs More Inputs (fwd)
Newsgroups: 
lugnet.robotics
Date: 
Tue, 27 Apr 1999 22:56:07 GMT
Original-From: 
Jim Choate <RAVAGE@EINSTEIN.spamlessSSZ.COM>
Viewed: 
874 times
  
----- Forwarded message from Michael Gasperi -----

From: "Michael Gasperi" <gasperi@alynk.com>
Subject: Re: Og Needs More Inputs
Posted-Date: Tue, 27 Apr 1999 20:57:31 GMT
Date: Tue, 27 Apr 1999 20:57:31 GMT
Organization: Alynk
Message-ID: <FAv8vv.443@lugnet.com>
References: <19990427183459T.nohala@er.ams.eng.osaka-u.ac.jp> <3.0.5.32.19990427143358.0084d300@guesswork.com>
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: 8bit
Precedence: list

There isn't any way to "double up" a rotation sensor.  It needs to be connected
100% of the time to prevent it from missing counts.

----- End of forwarded message from Michael Gasperi -----

I'm not sure that's accurate. Let's assume a 8-bit rotation sensor. The
first question is "Do we really need 256 discrete rotation positions?". If
there isn't a good reason then the LSB becomes available. If you don't need
128 positions then the 2nd to LSB becomes available. etc.

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Did you check the web site first?: http://www.crynwr.com/lego-robotics



Message has 1 Reply:
  Re: Og Needs More Inputs (fwd)
 
(...) connected (...) Let's assume it is the LEGO rotation sensor. Which is not an 8-bit sensor. It is an incremental encoder that sends values back as 4 analog values. If a touch sensor is put in parallel with a rotation sensor the analog values (...) (25 years ago, 28-Apr-99, to lugnet.robotics)

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