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  Re: legOS ... really a stack question
 
(...) Changing globals to statics causes crashes. Cheers, Ben. -- "My grandfather once told me that there are two kinds of people: those who work and those who take the credit. He told me to try to be in the first group; there was less competition (...) (26 years ago, 3-Jan-99, to lugnet.robotics)
 
  Re: legOS ... really a stack question
 
(...) Strange that this is the case, since I'm pretty sure both are handled identically, except possibly for the ordering of such variables in memory. My guess is that some unrelated bug is causing your problems. -Kekoa (26 years ago, 4-Jan-99, to lugnet.robotics)
 
  Re: legOS ... really a stack question
 
(...) The point appears to be that statics end up somewhere completely different from globals in the memory map - so I agree that it is probably an unrelated bug that is revealed by changing the memory map. As it happens, because of alignment, the (...) (26 years ago, 5-Jan-99, to lugnet.robotics)

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