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Subject: 
RE: legOS ... really a stack question
Newsgroups: 
lugnet.robotics
Date: 
Sun, 3 Jan 1999 00:55:52 GMT
Original-From: 
John A. Tamplin <jat@{StopSpam}traveller.com>
Viewed: 
1569 times
  
On Sat, 2 Jan 1999, Allen Martin wrote:

One problem I noticed with LegOS is that it does not zero the .bss
section, which I believe contains uninitialized global data.

.bss also contains global data initialized to 0, which is even worse if it's
not cleared.

Good point, I will add the code to clear it to my crt0.s before calling
constructors:

mov.w #__bss,r2
mov.w #__end,r3
sub.b r0l,r0l
cmp.w r3,r2
bhs .Lbss_done
.Lmore_bss:
mov.b r0l,@r2
adds #1,r2
cmp.w r3,r2
blo .Lmore_bss
.Lbss_done:
...

John A. Tamplin Traveller Information Services
jat@Traveller.COM 2104 West Ferry Way
256/705-7007 - FAX 256/705-7100 Huntsville, AL 35801

--
Did you check the web site first?: http://www.crynwr.com/lego-robotics



Message is in Reply To:
  RE: legOS ... really a stack question
 
(...) .bss also contains global data initialized to 0, which is even worse if it's not cleared. -Allen -- Did you check the web site first?: (URL) (26 years ago, 2-Jan-99, to lugnet.robotics)

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