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Subject: 
Re: maze solving algorithm
Newsgroups: 
lugnet.robotics
Date: 
Mon, 12 May 2003 03:14:50 GMT
Original-From: 
scott davis <RCX2MAN@HOTMAIL.COMspamless>
Viewed: 
1013 times
  
I'm looking for ways to map out the maze and determining which path is the
shortest.
thanx
scott
---- Original Message -----
From: "Paul Szego" <paul.szego@nebulon.com>
To: "scott davis" <rcx2man@hotmail.com>
Cc: <lego-robotics@crynwr.com>
Sent: Saturday, May 10, 2003 2:47 AM
Subject: Re: maze solving algorithm



Hi Scott,

which part of this algorithm are you looking for? Low-level control
stuff for moving the robot & sensing it's position, or mapping out the
maze as it travels, or a higher level algorithm for determining the best
path, or accurate dead-reckoning and positioning, something else
entriely, or all of the above?

Regards, PaulS :)




Message has 1 Reply:
  Re: maze solving algorithm
 
For the shortest path, something like Dijkstra's algorithm is a starting point: (URL) do a search and you will find any number of hits, lots woth coding examples in your favourite language. If you want more advanced, search in general for "shortest (...) (21 years ago, 12-May-03, to lugnet.robotics)

Message is in Reply To:
  Re: maze solving algorithm
 
Hi Scott, which part of this algorithm are you looking for? Low-level control stuff for moving the robot & sensing it's position, or mapping out the maze as it travels, or a higher level algorithm for determining the best path, or accurate (...) (21 years ago, 10-May-03, to lugnet.robotics)

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