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Subject: 
Re: Newbie has an idea - Nascar style racing?
Newsgroups: 
lugnet.robotics
Date: 
Fri, 22 Nov 2002 18:47:06 GMT
Viewed: 
666 times
  
I've considered that concept, but I wanted to avoid a variation of line
following.

In real racing, drivers go full throttle until a specific braking point.
the faster riders generally brake later without screwing up the corner By
defining the boundries this gives the AI a little more leeway for selecting
different lines around the course.  I invisioned a program that checks its
own laptimes and adjusts its braking, acceleration and steering accordingly
to optomize its lines just like a real racer.  I selected an oval because of
its simplicity and Im sure Ill have some light sensor issues to deal with.
I think this will be a project well suited for fuzzy logic.

Thanks for the suggestion and the link, BTW Steve, you are my hero for the
Legway!

I will be building a table and bot-mobiles to test the concept.  I will keep
you updated.  please feel free to send me any suggestions or try it
yourselves.

Jeff Wood


"Steve Hassenplug" <hassenplug@mail.com> wrote in message
news:20021122181703.22201.qmail@verizonmail.com...
Here's an interesting idea from Gus Jansson for that type of track:

http://www.brickshelf.com/cgi-bin/gallery.cgi?i=271669

It allows you to maintain a smooth line around the course, but not all
'cars' have to follow the same line.  You have to be carefull not to get to
close to the inside, or (unless you have a complex program) the robot will
get messed up when it hits the white on the inside.

It would be nice to add a start/finish line, somehow.

Steve

----- Original Message -----
From: "Jeff Wood" <jeffwood@ptd.net>
Date: Fri, 22 Nov 2002 05:54:02 GMT
To: lugnet.robotics@lugnet.com
Subject: Re: Newbie has an idea - Nascar style racing?

One idea that I always wanted to persue was autonomus car racing, nascar
style.

I thought of setting up a small oval on a 4x8 sheet of plywood and marking
the entrance to the corners in one shade, inside boundries(3' from the • wall)
in a second shade and the outside boundries in a third.  the rcx could use
dual light sensors to avoid walls know when to turn and AI to determine
cornering speed and acceleration. I figured the best way to classify the
vehicles would be by vehicle footprint and the number of motors ( a stock
class for three motors tied to the rcx, and "unlimited" class for those
using auxlirary power packs)

it would be an excellent balance between programming and mechanical • design.
The AI could try different cornering radious for different laps.  with • three
or more "cars" on the track it could be quite excitingto watch, better • than
sumo or line following.

What do you think?

Jeff Wood


"Eduardo Vazquez Harte" <eduvazhar@terra.es> wrote in message
news:H5vxCE.GqG@lugnet.com...
If everything goes fine I'll be getting a RIS 2.0 it will be
my 1st LEGO MINDSTORMS set. I have an idea but may is not possible to
do specially a newbie like me won't be able to do it but I whould like
to know if is possible to do a remote control plane?

May be no if what about a car?

Does there robots work only if the pc is on or can they work with out
using the pc once they are built?

What baterries I need for this RIS 2.0 set?

Thanks for answers

--
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Message has 1 Reply:
  Re: Newbie has an idea - Nascar style racing?
 
(...) why? Is line following bad? It will be IMPOSSIBLE to build an autonomus NASCAR style car from Mindstorms. You just can't get enough information about the track & your position into the RCX. (...) With the gray-scale scheme Gus suggested, a (...) (22 years ago, 22-Nov-02, to lugnet.robotics)

Message is in Reply To:
  Re: Newbie has an idea - Nascar style racing?
 
Here's an interesting idea from Gus Jansson for that type of track: (URL) allows you to maintain a smooth line around the course, but not all 'cars' have to follow the same line. You have to be carefull not to get to close to the inside, or (unless (...) (22 years ago, 22-Nov-02, to lugnet.robotics)

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