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Subject: 
Re: Building a Postscript printer?
Newsgroups: 
lugnet.robotics
Date: 
Mon, 26 Jun 2000 08:47:33 GMT
Viewed: 
833 times
  
In lugnet.robotics, Manoj Plakal writes:
In lugnet.robotics, "Chris Osborn" <fozztexx@fozztexx.com> writes:
On Jun. 24 00, 11:46 PDT, "Manoj Plakal" <plakal@no-spam.cs.wisc.edu>
wrote:

Yup, that was pretty much what I was planning to do. Hack Ghostscript
into something to generate a sequence of vector commands to drive
the RCX.

Hacking GhostScript is not necessary. PostScript lets you redefine
the standard functions.

            I found a web site that provides a lot of information on the
            very topic of constructing robotic plotters driven by Postscript
            interpreters. Don Lancaster operates the Guru's Lair at
            www.tinaja.com and he has a term "flutterwumpers" for
            low-cost moving machines which "chomp or spit". Examples
            include PCB drillers and plotters. He discusses at length
            how to make Postscript drive a simple 2.5D plotter device
            (X & Y, with up-down-Z). Sample code is provided that can
            convert Postscript (with curves and fonts) into a simple
            linear-step format to drive a plotter. It's done by redefining
            standard Postscript functions, as Chris pointed out. Fonts
            converted into paths, paths and curves flattened into vectors
            and vectors converted into linear steps using Bresenham's
            algorithm. Full details available at:

                    http://www.tinaja.com/flut01.html


             Incidentally, while discussing plotter mechanics, he discourages
             people from using XYZ gantries which seemed like the obvious
             choice. He mentions using cylindrical coordinates instead of
             cartesian. Any opinions on which one might be easier to build
             or more reliable?

             Manoj



Message is in Reply To:
  Re: Building a Postscript printer?
 
(...) I see. Thanks for the info, I'm new to Postscript programming. I found this tool called Pstoedit (with source) that translates Postscript into HPGL (and several other vector graphics formats). I'm probably going to start with that instead. (...) (24 years ago, 25-Jun-00, to lugnet.robotics)

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