| | Re: Predator/Prey thoughts ... Brian Stormont
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| | (...) Is there a specific reason to restrict things to a predator/prey relationship? How about a "sumo wrestling" competition? You could pretty much use the real sumo wrestling rules. You have a big circle, clearly marked with a black line (so the (...) (26 years ago, 3-Dec-98, to lugnet.robotics)
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| | | | RE: Predator/Prey thoughts ... Tim McSweeney
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| | | | (...) No there's not reason to restrict it. However with only three inputs the RCX is pretty limited, Keeeping track of your position, Your Opponents Position and the Lines position is a lot of input. That's why the simple "Touch 'em and they die" (...) (26 years ago, 3-Dec-98, to lugnet.robotics)
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| | | | | | Re: Predator/Prey thoughts ... Matthew Miller
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| | | | | (...) Well, yes there is. If there's objects besides robots which can be hit, robots need some way of telling the difference between "I hit you!" and "I hit a wall!". (26 years ago, 3-Dec-98, to lugnet.robotics)
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| | | | | | | RE: Predator/Prey thoughts ... Tim McSweeney
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| | | | | | aha, but that's the beauty of having a human judge as the decider, they can tell what a bot hit. If it hit a wall then from the bots point of view nothing changes, the bot backs up and heads off in another direction. If the bot hits another bot then (...) (26 years ago, 3-Dec-98, to lugnet.robotics)
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| | | | | | RE: Predator/Prey thoughts ... Luis Villa
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| | | | (...) Hmm... instead of making it arbitrarily complex, why not make it extremely simple- say, a square of pre-defined size where each robot starts in on corner, parallel to an edge? This would allow a measurement of location (and thus a (...) (26 years ago, 3-Dec-98, to lugnet.robotics)
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