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 Robotics / *46363 (-20)
  Re: BricxCC release 3.3.7.16
 
(...) Please respond with detailed information regarding your configuration. Are you using the serial tower or are you using the USB tower? Do you have the firmware already installed on your RCX brick? What does the LCD screen look like when your (...) (19 years ago, 15-Mar-07, to lugnet.robotics)
 
  Re: Where to find troubleshooting guide for installing the NXT Fantom
 
(...) There is a link to it in the NXT News section of the main BricxCC page. (URL) Hansen (19 years ago, 15-Mar-07, to lugnet.robotics)
 
  Where to find troubleshooting guide for installing the NXT Fantom
 
Dear All, I found this text on the forum about the Bricx Command Centre "I put together a short troubleshooting guide for installing the NXT Fantom Drivers on a windows box" Wher can I find this? Regards Jan Kromhout Hellevoetsluis-NL (19 years ago, 15-Mar-07, to lugnet.robotics)
 
  Re: Brickworld Announcement - Area Attractions and baseball
 
(...) Although a robot pitcher and robot hitter would be very very kewl, just a robot pitcher and wireless remote control hitter would be very kewl. Like those old baseball machines at the beach. One would have to anticipate the lag and the speed of (...) (19 years ago, 15-Mar-07, to lugnet.events.brickworld, lugnet.robotics.nxt)
 
  Re: BricxCC release 3.3.7.16
 
There are several possible reasons for your problem(s). * Is COM1 the right port? If it isn't just before the main window of BricxCC is opened you are informed communication with the brick was unsuccessful and that you'll not be able to download (...) (19 years ago, 15-Mar-07, to lugnet.robotics)
 
  Bricx Command Centre and the NXT
 
Dear All, I have installed a Belkin Bluetooth USB-adapter. The Bluetooth connection is installed as Com11. When I start the Bricx Command Centre the max Comport is "9" I can't change the comport of the Bluetooth adapter. And I switch the check bock (...) (19 years ago, 15-Mar-07, to lugnet.robotics)
 
  Re: Brickworld Announcement - Area Attractions and baseball
 
(...) Unfortunately the ultrasonic sensor can't even detect the red and blue balls when stationary. (Unless you're REAL close: within an inch or two.) Their surface doesn't reflect much sound (perhaps something to do with the index of refraction), (...) (19 years ago, 15-Mar-07, to lugnet.events.brickworld, lugnet.robotics.nxt)
 
  Re: BricxCC release 3.3.7.16
 
And when i am trying to download the program to the bricx it says no (or invalid) reply from rcx (...) (19 years ago, 15-Mar-07, to lugnet.robotics)
 
  re: Baseball
 
(...) Yes, that could work. We just need someone to design a "standard" pitching machine that can toss balls a foot or two. Then, we need a "regulation" bat size. We could do the whole base-ball, but I doubt very many people could field a whole (...) (19 years ago, 15-Mar-07, to lugnet.events.brickworld, lugnet.robotics.nxt)
 
  Re: BricxCC release 3.3.7.16
 
Hallo, I am using your bricxcc version 3.3.7.16 and my brick version is RCX 1.0 I have some problem here with the task transfer! when i start the programm it ask me witch port do use and and my brick type and my firmware. i fill it with the (...) (19 years ago, 15-Mar-07, to lugnet.robotics)
 
  Re: Brickworld Announcement - Area Attractions and baseball
 
(...) Ok, thinking out loud now: Well, what about a home run derby or the like? Maybe a machine that pitches and a machine that hits... We could use those red and blue spheres that come with the nxt... Would ultrasonic sensor work for detecting the (...) (19 years ago, 15-Mar-07, to lugnet.events.brickworld, lugnet.robotics.nxt)
 
  Re: GCC vs. IAR compiler: Could GCC be tweaked to generate code as tight as IAR?
 
(...) OK. This is good info!!! It is hard to guess that this was the way to do it. It also makes some sense for LEGO to use their file manager to do this rather than having a second tool replicate a filemanager on the host and insert it at compile (...) (19 years ago, 15-Mar-07, to lugnet.robotics.nxt.nxthacking)
 
  Re: GCC vs. IAR compiler: Could GCC be tweaked to generate code as tight as IAR?
 
(...) Hi Dick Swan, That is a nice flexible way of doing it. I will see if I can figure it out in gcc. Thanks for the idea. (...) Well...I have -=Os on, which are all size reducing features. The actual "problem" can also be this packed stuff that we (...) (19 years ago, 15-Mar-07, to lugnet.robotics.nxt.nxthacking)
 
  Re: NeXT-A-Sketch - My second program/first Dave-built NXT 'bot(ish...)
 
(...) Or do what I did. Change the program so you only have to tap the button to clear the screen so you can easily reset it while shaking upside down. (19 years ago, 15-Mar-07, to lugnet.org.ca.rtltoronto, lugnet.robotics.nxt)
 
  Re: GCC vs. IAR compiler: Could GCC be tweaked to generate code as tight as IAR?
 
(...) LEGO is using a slightly older version of IAR Embedded Workbench. Maybe that explains it. Or maybe its a 1.03 vs 1.04 source code difference. (...) I have been told that the following is the standard operating procedure for generating the (...) (19 years ago, 15-Mar-07, to lugnet.robotics.nxt.nxthacking)
 
  RoboLab 2.9 Install on Server
 
Has anyone had success in installing RoboLab on a server? After installing on a windows based server the message "visa32.dll is missing" occurs. Assuming RoboLab 2.9 can be run from a server are there any maximum user limitations? (19 years ago, 15-Mar-07, to lugnet.robotics.rcx.robolab)
 
  Re: GCC vs. IAR compiler: Could GCC be tweaked to generate code as tight as IAR?
 
Regarrding overwriting the flash system. I encountered the problem of flash file system overwriting user code as well. It's because it is hard coded in the code the starting address of the file system. There's a constant named "STARTOFUSERFLASH" (...) (19 years ago, 14-Mar-07, to lugnet.robotics.nxt.nxthacking)
 
  Re: GCC vs. IAR compiler: Could GCC be tweaked to generate code as tight as IAR?
 
... (...) I have not done that. Well, just a little bit:-). The best one (not surprisingly) is the "-Os" optimization, which does this "Optimize for size. -Os enables all -O2 optimizations that do not typically increase code size." (...) I tried (...) (19 years ago, 14-Mar-07, to lugnet.robotics.nxt.nxthacking)
 
  Re: GCC vs. IAR compiler: Could GCC be tweaked to generate code as tight as IAR?
 
(...) I did not do so. The memory map in LEGO_MINDSTORMS_NXT_..._v1.03.bin is like this for the files: 0x11F000-0x12E99D Actual files like Demo.rxe 0x13FF00-0x13FF37 FILE_HANDLE(s) 0x13FFFC-0c13FFFF FILEVERSION The nxtgcc stuff compiles to 126176 (...) (19 years ago, 14-Mar-07, to lugnet.robotics.nxt.nxthacking)
 
  Re: GCC vs. IAR compiler: Could GCC be tweaked to generate code as tight as IAR?
 
(...) Have you experimented at all with the compiler optimisation flags? I don't know if all of them are supported for the ARM architecture, and some options cause problems on other architectures, but there's a bit of a list here: (URL) removing (...) (19 years ago, 14-Mar-07, to lugnet.robotics.nxt.nxthacking)


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