 | | Re: Newbie has an idea - Nascar style racing?
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I've considered that concept, but I wanted to avoid a variation of line following. In real racing, drivers go full throttle until a specific braking point. the faster riders generally brake later without screwing up the corner By defining the (...) (23 years ago, 22-Nov-02, to lugnet.robotics)
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 | | Re: Motor speed
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(...) may "drift" slowly. But you can block it with the clutch gear, then it needs real some motor force to turn. Jürgen (23 years ago, 22-Nov-02, to lugnet.robotics)
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 | | Re: Newbie has an idea - Nascar style racing?
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Here's an interesting idea from Gus Jansson for that type of track: (URL) allows you to maintain a smooth line around the course, but not all 'cars' have to follow the same line. You have to be carefull not to get to close to the inside, or (unless (...) (23 years ago, 22-Nov-02, to lugnet.robotics)
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 | | Re: which kit 1.5, or 2.0
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The sets are fairly similar in terms of pieces and hardware. The major difference is the RIS 2.0 software, which, if you are planning to use the Linux tools, doesn't really matter to you. I say go 1.5 you can find great deals on them currently. Hope (...) (23 years ago, 22-Nov-02, to lugnet.robotics)
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 | | Re: Motor speed
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(...) I think in RCX you get 100 levels. We use JCX which gives us 255 levels. Either one should be plenty. Bruce ------- WWW.SYSTRONIX.COM ---...--- Real embedded Java and much more High speed 8051 systems +1-801-534-1017 Salt Lake City, USA (23 years ago, 22-Nov-02, to lugnet.robotics)
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 | | Re: Motor speed
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(...) Trying to adjust the power settings probably won't work - not only do the motors vary slightly, but also their performance varies with the battery life. But with Mindstorms there are usually several different ways of overcoming any particular (...) (23 years ago, 22-Nov-02, to lugnet.robotics)
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 | | Re: Newbie has an idea - Nascar style racing?
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One idea that I always wanted to persue was autonomus car racing, nascar style. I thought of setting up a small oval on a 4x8 sheet of plywood and marking the entrance to the corners in one shade, inside boundries(3' from the wall) in a second shade (...) (23 years ago, 22-Nov-02, to lugnet.robotics)
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 | | Re: articulation points?
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"Steve Baker" <lego-robotics@crynwr.com> skrev i meddelandet news:3DDC4185.404050...ail.net... (...) Agreed. (...) Not agreed. In mathematics (and statistics is just a part of math), you are not limited to 3D space, and higher spaces need more (...) (23 years ago, 21-Nov-02, to lugnet.robotics)
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 | | Re: Motor speed
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(...) I figgered that was the case. <sigh> (...) At the moment, it doesn't interfere with anything, as I am just starting to build things and am just now building the roverbot and going through the various "challenges". I'll keep those in mind (...) (23 years ago, 22-Nov-02, to lugnet.robotics)
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 | | Re: Motor speed
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Quoting Brass Tilde <brasstilde@insightbb.com>: (...) Yes. If you are using multiple motors to drive a small robot one way to compensate is with rotation sensors, or use a single motor and a differential to get the robot to drive straight. Or maybe (...) (23 years ago, 22-Nov-02, to lugnet.robotics)
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