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 | | Re: Newbie has an idea
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| (...) Very unlikely. Some guy tried controlling a kite to make it work like a hangglider, you can check that here, its cool (URL) tried making an airship/Zepplin using helium balloons to create the lift, and having fans to steer the thing around, (...) (23 years ago, 20-Nov-02, to lugnet.robotics)
| |  | | Newbie has an idea
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| If everything goes fine I'll be getting a RIS 2.0 it will be my 1st LEGO MINDSTORMS set. I have an idea but may is not possible to do specially a newbie like me won't be able to do it but I whould like to know if is possible to do a remote control (...) (23 years ago, 20-Nov-02, to lugnet.robotics)
| |  | | LNP-problem...
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| hi there we seem to have a not so tiny problem with lnp, we can send messages from the tower to the rcx, but until now we have failed to get the rcx to send a message tot the computer, we have tried various versions of the legos kernel, none of them (...) (23 years ago, 20-Nov-02, to lugnet.robotics.rcx.legos)
| |  | | Jumping robot
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| Hi all! I am going to design and build a jumping robot to a local competition. Before I start my design I would like to see existing similar robots, but I didn't find such a thing. Does anyone know of a robot able to jump? Thanks in advance, Javier (...) (23 years ago, 20-Nov-02, to lugnet.robotics)
| |  | | Re: articulation points?
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| (...) I think you've hit the nail on the head here Eric. To me, the most logical way of looking at a robot arm would be from the point of view of the end effector, i.e. what it can and cannot do. The way the arm moves to get there may be of less (...) (23 years ago, 20-Nov-02, to lugnet.robotics, lugnet.build.mecha, lugnet.technic)
| |  | | Re: articulation points?
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| (...) Very interesting thread. A bit OT (and picky ;) mabye, but about the human arm: If you examine your arm closley you'll find that the rotation of the hand actualy comes from the elbow witch rotates the under arm. The wrist only actes as a dual (...) (23 years ago, 20-Nov-02, to lugnet.build.mecha, lugnet.technic, lugnet.robotics)
| |  | | Re: articulation points?
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| Not to be a goof, but, OMG! Bram is Crazy Smart! I gotta go a take some more vitamins and drink Carrot Juice! Ahhh! I see the concept much the same, I figure if we refer to a POA in a Mecha model as the counting scheme, we won't get alot of run away (...) (23 years ago, 20-Nov-02, to lugnet.build.mecha, lugnet.technic, lugnet.robotics)
| |  | | Re: articulation points?
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| You present interesting aspects of the term, could it be that the term has many meanings and really if we understood it correctly we would do justice to the proper meaning. Context is everything, yet you raise ideas and examples that indeed (...) (23 years ago, 20-Nov-02, to lugnet.robotics)
| |  | | Re: articulation points?
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| (...) It seems so, Jenifer has brought to light that the two don't always correspond, and or there can be differences. It's pretty interesting, although I never really thought about it seriously before, I just build stuff. ;) (...) Well, more so (...) (23 years ago, 20-Nov-02, to lugnet.build.mecha, lugnet.technic, lugnet.robotics)
| |  | | Re: articulation points?
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| o.k. so let me get this right: poa doesn't necessarily dictate dof. poa refers to the axes a given object can rotate around, but dof refers to the limitations (or lack thereof) in space a given object can move around in. according to eric, i may use (...) (23 years ago, 20-Nov-02, to lugnet.build.mecha, lugnet.technic, lugnet.robotics)
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