| | Re: The Pirate Game - Help
|
|
In lugnet.pirates, Bruce Schlickbernd wrote: SNIP As (...) Well, I have three of the junks already and have parts to build 6 or more cutters. So, no problems there. The real problem is going to be getting bigger ships. The large boats are hard to (...) (21 years ago, 29-Mar-04, to lugnet.pirates)
|
|
| | Re: The Pirate Game - Help
|
|
(...) It depends on whether you are going to play it as an adventure/role-playing game, or a fleet battle game. For the former, starting with one-gun "cutters" (see previous suggestions) is probably the best way to go. Real pirates usually had (...) (21 years ago, 28-Mar-04, to lugnet.pirates)
|
|
| | Re: The Pirate Game - Help
|
|
"Clangador" <clangador@comcast.net> wrote in message news:Hv5BBq.10MJ@lugnet.com... (...) Class 7. Frank (21 years ago, 26-Mar-04, to lugnet.pirates)
|
|
| | Re: The Pirate Game - Help
|
|
What class would the Black Seas Barracuda be? ~Clangador (21 years ago, 25-Mar-04, to lugnet.pirates)
|
|
| | Re: The Pirate Game - Help
|
|
"Clangador" <clangador@comcast.net> wrote in message news:Hv3H83.3CL@lugnet.com... (...) I have (...) have (...) ship (...) I like to start games using a cutter (class 1 ship). See set 6277 Imperial Trading Post for a standard cutter. Set 7416 (...) (21 years ago, 24-Mar-04, to lugnet.pirates)
|