 | | Re: My First Pirate Game GMing
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(...) I think it is too effective. I'll be giving it a range of 6" and -2 per 6 thereafter. I want cannon fire to be about ship-to-ship combat and not slaughtering the crew while leaving the ship intact. From what I saw, GS is easily the most (...) (22 years ago, 1-Jun-04, to lugnet.pirates, lugnet.gaming, FTX)
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 | | Re: how long should bowsprints be?
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(...) Your observations are accurate: bowsprits varied from ship to ship. If Lindsay can't give you a formula for a specific class of ship, I suspect one does not exist. Generally the angle of the bowsprit got shallower as time went on. Sloops (as (...) (22 years ago, 1-Jun-04, to lugnet.pirates)
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 | | Re: My First Pirate Game GMing
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(...) Whether grape is "too effective" or not as currently written is the subject of much discussion in ESPG circles. I don't think there has been any firm conclusion drawn as of yet. (22 years ago, 1-Jun-04, to lugnet.pirates, lugnet.gaming, FTX)
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 | | My First Pirate Game GMing
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Yesterday I ran a small pirate game for a couple of my friends. It went pretty good. Each started with a class 2 ship. There were 3 large islands and half a dozen small islands. An imperial base and a neutral base. During the game, each captain (...) (22 years ago, 31-May-04, to lugnet.pirates, lugnet.gaming, FTX)
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 | | Re: how long should bowsprits be?
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Hi Stephen (and everyone): First of all, base pedantry: bowsprits. No N anywhere in it. Second, the substance: Bowsprits varied in length historically, as indeed did the geometries of the bows to which they were attached. In part they were meant to (...) (22 years ago, 31-May-04, to lugnet.pirates)
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