| | Re: Lego Road Show: the Prequel
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(...) Were I betting, I'd bet Shaun Sullivan. But that's just a guess. It sure LOOKS like his work though, he has a thing for WW II German armor and mechanised stuff... XFUT org.us.nelug (21 years ago, 27-Jun-03, to lugnet.general, lugnet.org.us, lugnet.org.us.nelug, lugnet.events)
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| | Re: Lego Road Show: the Prequel
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Wow... I love the tank. (URL) did that? "David Eaton" <deaton@intdata.com> wrote in message news:HGv24x.1p6r@lugnet.com... (...) setting, so (...) Boger: (21 years ago, 27-Jun-03, to lugnet.general, lugnet.org.us, lugnet.org.us.nelug, lugnet.events)
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| | Re: meeting in june
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(...) I'd be up for a regular meeting. I've been back in Boston for almost 10 months now and haven't been able to make it to a NELUG meeting yet which is kind of sad. :( Pick a date, I'll try to make it. I have a bunch of military stuff to show in a (...) (21 years ago, 26-Jun-03, to lugnet.org.us.nelug)
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| | Re: BrikWars part XII: A Game of Thrones II
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(...) You weasels, going to any length to sneak yourself an extra half point. BrikWars always rounds towards weakness, so in the case of bonuses that means always round down. The second option is correct. And don't forget you can increase your dice (...) (21 years ago, 26-Jun-03, to lugnet.org.us.nelug)
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| | Re: BrikWars part XII: A Game of Thrones II
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(...) Works for me-- and considering Joe's lack of time, I'd say we should go ahead and use the 2nd one instead... (...) As if to drive the point home, I was just following through something I had been curious about in the past. I was noticing today (...) (21 years ago, 26-Jun-03, to lugnet.org.us.nelug)
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| | Re: BrikWars part XII: A Game of Thrones II
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(...) Actually, I always used the second one! I think what I said in the original game is that you would never have more than a "+3" for any particular attribute unless it was then augmented further from some magical thing or what not. The second (...) (21 years ago, 26-Jun-03, to lugnet.org.us.nelug)
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| | Re: Simply A-mace-ing
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(...) Dang, I love this stuff. Sickly enough, I'm dead serious. -s (21 years ago, 26-Jun-03, to lugnet.gaming.brikwars, lugnet.org.us.nelug)
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| | Re: Simply A-mace-ing
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(...) While not really a good fix, there's the temporary solution of adding +1 CP to change the Stun damage to Normal damage, but it's not directly supported, only indirectly (see 9.1.1 creature creation rules): "By default, this attack has a UR of (...) (21 years ago, 26-Jun-03, to lugnet.gaming.brikwars, lugnet.org.us.nelug)
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| | Re: Simply A-mace-ing
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(...) This isn't bad form! ... I'm forwarding this to the group since Aaron's having trouble posting: Aaron says: [begin excerpt] So what's a macephile to do? My suggestion would be since flanged maces like the new ones from Little Armory were (...) (21 years ago, 26-Jun-03, to lugnet.gaming.brikwars, lugnet.org.us.nelug)
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| | Scimitars?
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Now, I know the esteemed Mr. Mick Royhook had come up with some preliminary Scimitar Stats ... but I can't seem to find them yet (I'm not at the home computer, or, as I like to call it, CLUB BRIKWARS). Any chance we can get a reminder from the (...) (21 years ago, 26-Jun-03, to lugnet.gaming.brikwars, lugnet.org.us.nelug)
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