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    Re: BrikWars part XII: A Game of Thrones II —Shaun Sullivan
   (...) Ooh, Ooh, I just thought of something. Hadn't we also specified for this game that any multiple bonuses (for attributes, damage, etc.) have to be reduced to D6's as far as possible? That is: +1 --> +1 +2 --> +2 +3 --> +1d6 +4 --> +1d6+1 +5 --> (...) (21 years ago, 26-Jun-03, to lugnet.org.us.nelug)
   
        Re: BrikWars part XII: A Game of Thrones II —David Eaton
     (...) Oh yeah-- I think I'd go for the 1st one, though admittedly I kinda flip-flopped between them in the last game, depending on whether or not the troop was suffering from a weakness or a strength. But I think I defaulted more towards the 1st (...) (21 years ago, 26-Jun-03, to lugnet.org.us.nelug)
    
         Re: BrikWars part XII: A Game of Thrones II —Joe Comeau
     (...) Actually, I always used the second one! I think what I said in the original game is that you would never have more than a "+3" for any particular attribute unless it was then augmented further from some magical thing or what not. The second (...) (21 years ago, 26-Jun-03, to lugnet.org.us.nelug)
    
         Re: BrikWars part XII: A Game of Thrones II —David Eaton
     (...) Works for me-- and considering Joe's lack of time, I'd say we should go ahead and use the 2nd one instead... (...) As if to drive the point home, I was just following through something I had been curious about in the past. I was noticing today (...) (21 years ago, 26-Jun-03, to lugnet.org.us.nelug)
   
        Re: BrikWars part XII: A Game of Thrones II —Mike Rayhawk
   (...) You weasels, going to any length to sneak yourself an extra half point. BrikWars always rounds towards weakness, so in the case of bonuses that means always round down. The second option is correct. And don't forget you can increase your dice (...) (21 years ago, 26-Jun-03, to lugnet.org.us.nelug)
 

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