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    Re: BrikWars part XII: A Game of Thrones II —Dan Boger
   (...) I'd suggest that this be changed - A unit shooting through the wormhole needs to calculate (in it's head) relationships between 4 objects: The shooter, the portal entrance, the portal exit, and the target. Add to this the fact that it's (...) (21 years ago, 25-Jun-03, to lugnet.org.us.nelug)
   
        Re: BrikWars part XII: A Game of Thrones II —Joe Comeau
   (...) Actually, I think Dave meant to say: viii) Wormholes are not see-through-to-the-o...side-able, so aiming a weapon through a wormhole is not the same as aiming at the same object without the wormhole. There's nothing to stop you from (...) (21 years ago, 25-Jun-03, to lugnet.org.us.nelug, FTX)
   
        Re: BrikWars part XII: A Game of Thrones II —Dan Boger
     (...) hmmm... that's how I think, but that's not how it was explained to me. I will agree that if you can see the other end of the wormhole, and see your target, you should be able to do SOME aiming... but it won't be easy! (21 years ago, 25-Jun-03, to lugnet.org.us.nelug)
   
        Re: BrikWars part XII: A Game of Thrones II —David Eaton
   (...) Actually, sorta. I had intended to *not* include the 'not' so that distance and speed relative to the attacker still applied as though the wormhole isn't there (since he has to look at the object *without* aid of the wormhole), but Dan's (...) (21 years ago, 25-Jun-03, to lugnet.org.us.nelug, FTX)
 

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