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(...) All right. At the end of the day, we're going to need to lay out some step-by-step instructions as to what each team has to provide with respect to the random magic items. I think we've all got a handle on how the teams' starting magical (...) (22 years ago, 11-Apr-03, to lugnet.org.us.nelug)
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| | Re: When the world was young...
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"Mike Rayhawk" <rayhawk@artcenter.edu> wrote in message news:HD6Bw4.os3@lugnet.com... (...) Yeah, then you could create a bunch of peons that you then sacrifice so you can arm your better troops with magical items. Talk about chaos on the (...) (22 years ago, 11-Apr-03, to lugnet.org.us.nelug)
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| | Re: When the world was young...
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"Mike Rayhawk" <rayhawk@artcenter.edu> wrote in message news:HD5I9L.237I@lugnet.com... (...) to (...) items (...) distribution (...) the (...) the (...) themselves, (...) I do like this idea. Although this does not get around the multiple (...) (22 years ago, 11-Apr-03, to lugnet.org.us.nelug)
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| | Re: When the world was young...
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(...) On the other hand, if the most magical tower in existence has just been cracked open by a massive earthquake, it just may be possible that enough magical energy has been released that any time a soldier dies, his dropped items automatically (...) (22 years ago, 11-Apr-03, to lugnet.org.us.nelug)
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| | Re: When the world was young...
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(...) Yeah, I'd kinda like to go this way more or less-- IE it's possible that 3 people bring gems (say) that all do negative things. Hence, people know "uh-oh, gems suck!" Originally I had a whacked out, but intensely random concept whereby: You (...) (22 years ago, 11-Apr-03, to lugnet.org.us.nelug)
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| | Re: When the world was young...
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(...) Yup, that works. Thanks. Although I do like Mike's idea of each item having a possible negative as well. -W Thanks -W (22 years ago, 11-Apr-03, to lugnet.org.us.nelug)
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| | Re: When the world was young...
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(...) Why not set it up with two potential effects for every item, one negative and one positive? When you pick up the item, a roll of 1-2 on 1d6 means the item is the bad version, otherwise it's the good one. That means no one will have an (...) (22 years ago, 10-Apr-03, to lugnet.org.us.nelug)
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| | Re: When the world was young...
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Alright you people have way to much free time at work so I'll post something quick before I get to far behind. Summary: -Each team has ten magic items (number them one through ten) -30 suitcases (small container) are placed on the field randomly (...) (22 years ago, 10-Apr-03, to lugnet.org.us.nelug)
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"Wayne McCaul" <wmccaul@NOSPAMattbi.com> wrote in message news:HD584w.16sn@lugnet.com... (...) idea (...) I'd (...) thing (...) and (...) roll (...) I think you're not seeing it right. Basically, each team comes up with 10 magical items. The actual (...) (22 years ago, 10-Apr-03, to lugnet.org.us.nelug)
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(...) If it's any consolation, I've just about finished building a Medieval Battleship, which I was going to name the "LFB Pinafore". Hmm, maybe not. I will definitely figure out something appropriate though ... appropriate for whom, though, that's (...) (22 years ago, 10-Apr-03, to lugnet.org.us.nelug)
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| | Re: When the world was young...
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(...) I like the idea that all effect are still possible. Adds sort of a Schrodinger's-cat effect to the trooper who picks up an item. The only thing is, doesn't that mess up the point spread? You can't construct items if you're assigning random (...) (22 years ago, 10-Apr-03, to lugnet.org.us.nelug)
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| | Re: When the world was young...
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"David Eaton" <deaton@intdata.com> wrote in message news:HD54G3.t0F@lugnet.com... (...) on (...) play (...) more (...) has (...) the (...) actually (...) knowing (...) chests (...) Yes, but it also applies if your team created two different kinds (...) (22 years ago, 10-Apr-03, to lugnet.org.us.nelug)
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(...) Huh? Who? Oh, sorry, I was distracted by a monkey with a bicycle made of ice cream... Uh... Technically, I am in Greenfield (when I am home). The big question for this topic is whether I can get from Greenfield to Arlington on the 27th. (...) (22 years ago, 10-Apr-03, to lugnet.org.us.nelug)
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(...) Wow. I've been watching the deliberations, and I only wish I could play. Nuts. Would someone please name a horse, a tree, or a ballista (or a ball of flaming pitch, if you're so inclined) in my honor? That way I can be there in spirit. best (...) (22 years ago, 10-Apr-03, to lugnet.org.us.nelug)
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| | Re: When the world was young...
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(...) stareing at fish... summoning swamp beasts, it's really all the same once you've lost isn't it? :) (22 years ago, 10-Apr-03, to lugnet.org.us.nelug)
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| | Re: When the world was young...
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(...) Just to be a royal pain, I'd forgo this caveat altogether. 1000 CP per player. If other people decide they can play (Hendo ... where are you?), then they can add another 1000 CP as well. The unlucky team is the one that doesn't have as many (...) (22 years ago, 10-Apr-03, to lugnet.org.us.nelug)
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| | Re: When the world was young...
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(...) Works for me-- I had been thinking we could just have a CP pool for magic items, but this works just as effecitvely. Each team makes 5 to 10 magic items, none of which can exceed 20 CP? Sounds ok to me... Maybe we can play around with magic (...) (22 years ago, 10-Apr-03, to lugnet.org.us.nelug)
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| | Re: When the world was young...
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Quoting Joe Comeau <joecomeau@earthlink.net>: (...) Drat! Guess i better put these away then. ;) (22 years ago, 10-Apr-03, to lugnet.org.us.nelug)
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"Shaun Sullivan" <shaun_sullivan@irco.com> wrote in message news:HD4sEB.1rpn@lugnet.com... (...) (I (...) assuming (...) ballistae, (...) Jonathan and I can handle this with the caveat that Team C (Dave, Dan and Jenn) only get 2000 CP total and, (...) (22 years ago, 10-Apr-03, to lugnet.org.us.nelug)
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(...) Well, I'm a total newbie when it comes to comprehending the technical details like CP here. And maybe this idea has already been brought up. Correct me if I am wrong, but the problem is that we want magic items that get tied to the unit that (...) (22 years ago, 10-Apr-03, to lugnet.org.us.nelug)
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