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 Organizations / United States / NELUG / 2704 (-10)
  Re: When the world was young...
 
(...) On that note, what specifically about Ninjas should be disallowed? IE, half the reason Ninjas are so cool is Stealth, which costs an un-whopping 2 points. I'd either say disallow Stealth or make it cost more... Spider Gymnastix I'm not so (...) (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
(...) not to mention that the smell of steak lures the troppers to their untimely death! :) (...) mmm... spice, for the steak, of course! (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
(...) How about this? And I steal this, without apology, from the classic ASCII graphics game "Rogue", which was the predecessor to "Moria": The function of an item is unknown until it is used ... and items with penalties are considered "cursed", (...) (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
(...) Good question. The way the rules are written, it basically says they are completely undetectable, BUT as a certain laser-toting opponent will attest to, invisable or not, the Ninja is still physically there and therfore can still suffer damage (...) (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
(...) Oh Shaun, Plague Cows are *so* 12th century. Who has time to wait around for the plague to take affect? I prefer the more instantaneous effects of flaming cows myself. *That's* where the money is these days. I also agree that there should be a (...) (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
(...) I like this idea as well, and can bring my coins to supply the troops, I have several hundred arriving shortly, to combine with my several hundred already gathered. I've also collected some little treasury bits together, books and chests and (...) (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
(...) I was thinking whoever touches it automatically gets equiped with it, so your only choices are to pick it up or leave it (or position another unit to grab it). As for when you find out what it does, I kind of like the idea of not knowing until (...) (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
(...) Slips of paper ... on which are drawn siege towers? Catapults? Dragons? I'm sorry, Dave, but much like painted torsos, just because you have a drawing of a Black-Plague laden cow doesn't mean that your army *has* a Black-Plague laden cow. More (...) (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
(...) Hmm... quite interesting. Effectively, if (say) I pick up some magical plate armor that ends up *forcing* me to run everywhere in straight lines at twice my move rate every turn, I would have to drop any plate armor (or other thing that might (...) (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
(...) Ooo, I like that rule better than my stupid idea about slips of paper and whatnot. Say, a 1d20 to determine item and another 1d20 to determine magical effect? Let's see... items... Maybe 1/2 weapons and 1/2 wearable/equipable things? And maybe (...) (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)


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