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 Organizations / United States / NELUG / 2254 (-10)
  Re: Brikwars TL6 Initial Details (6/15/02?)
 
(...) As a follow up... here's what I'm working on: 32x32 - Science Lab. 16x32 - Hallway (not sure if is going to be I, T, H or S). 32x32 - Hangar #1. 48x48 - Undefined yet, but it has an airlock and space suit storage. J.- (22 years ago, 30-May-02, to lugnet.org.us.nelug)
 
  Re: Brikwars TL6 Initial Details (6/15/02?)
 
I figured I'd post to make sure we don't get a duplicate room... But here's what I started fooling around with: 32x32 - Sick Bay (at present it kinda reminds me of a dentist's office) 32x32 - Undecided 16x16 - Storage 16x32 - T-hallway DaveE (22 years ago, 30-May-02, to lugnet.org.us.nelug)
 
  Re: Brikwars TL6 Initial Details (6/15/02?)
 
(...) Another possibility is to build the modules atop dark grey 8x8/8x16 megabricks (suitably multiplied, of course); that would solve the odd baseplate depth problem. Yes, I know it's more expensive, but by the prevailing price for 8x16s on (...) (22 years ago, 25-May-02, to lugnet.org.us.nelug)
 
  BrickWars?
 
Hi all, Who is putting together BrikWars games at BrickFest? I'd be interested to hear what kinds of scenarios are being planned, for what times. The game being planned by NELUG ( (URL) ) seems very cool and I'm wondering if something like that (or (...) (22 years ago, 25-May-02, to lugnet.events.brickfest, lugnet.org.us.nelug)
 
  Re: Brikwars TL6 Initial Details (6/15/02?)
 
In addition to the doors being move one closer to the edge are they also being raised one plate? I know someone mentioned it earlier. I'm currently building crew quarters with a cafeteria on two 32x32s. I hope to build a hanger as well. Jonathan (...) (22 years ago, 25-May-02, to lugnet.org.us.nelug)
 
  Re: Brikwars TL6 Initial Details (6/15/02?)
 
(...) What I'm planning shouldn't affect anything. It will simply make the area in my rooms two square dots smaller. (...) Excellent!... I won't use them. (...) I won't do that, otherwise I will be stuck in a loop until my phone rings or someone (...) (22 years ago, 24-May-02, to lugnet.org.us.nelug)
 
  Re: Brikwars TL6 Initial Details (6/15/02?)
 
(...) Oh, Jorge Jorge Jorge. Always trying to buck the rules, aren't you? Just kidding - actually, that's fine. The design should be more of a guideline than anything else. If anybody has to make modifications to make something work, then go for it (...) (22 years ago, 24-May-02, to lugnet.org.us.nelug)
 
  Re: Brikwars TL6 Initial Details (6/15/02?)
 
(...) Snip... I'm working on mine but I have a little request, can we get rid of the technic connection closest to the center of the wall? If I want to put a sliding door on, the two technic pegs will be on the way to open the door. This door would (...) (22 years ago, 24-May-02, to lugnet.org.us.nelug)
 
  Re: Brikwars TL6 Initial Details (6/15/02?)
 
(...) Soooooo, how's everybody's stuff going? I still haven't updated the images on brickshelf, because I'm just that naughty, but the doors should all be moved one stud further out (i.e., away from the center of each edge). Oh, and like Eric says: (...) (22 years ago, 24-May-02, to lugnet.org.us.nelug)
 
  Re: Is there a Lego company store in Enfield, CT?
 
(...) Mmmmmmmm! I wonder if they're hiring janitors or something? (...) I bet that if such a trip were coordinated, a van full of GardenSLUGs could meet y'all there! (Maybe we could all be hired for a day?) Chris (22 years ago, 18-May-02, to lugnet.market.shopping, lugnet.loc.us.ct, lugnet.org.us.nelug, lugnet.org.us.gardenslug)


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