| | Re: Brikwars TL6 Initial Details (6/15/02?) David Eaton
| | | (...) Quite true.. (...) Ooooooo, I like! If only I had the extra bricks available to, I'd make some staircase modules raising up a level, along with large tiled landings to put other modules onto at that same raised level. Then of course the raised (...) (23 years ago, 17-May-02, to lugnet.org.us.nelug)
| | | | | | | | Re: Brikwars TL6 Initial Details (6/15/02?) Frank Filz
| | | | | (...) I've been thinking about things like this in my thinking about dungeon modules for a brick RPG. You can elevate things by just using stacks of 2x2 bricks (or if you want to go more and 2 or 3 bricks high, build a little more complex support (...) (23 years ago, 17-May-02, to lugnet.org.us.nelug)
| | | | | | | | | | | | Re: Brikwars TL6 Initial Details (6/15/02?) Lindsay Frederick Braun
| | | | | (...) Another possibility is to build the modules atop dark grey 8x8/8x16 megabricks (suitably multiplied, of course); that would solve the odd baseplate depth problem. Yes, I know it's more expensive, but by the prevailing price for 8x16s on (...) (23 years ago, 25-May-02, to lugnet.org.us.nelug)
| | | | | | |