| | Re: Advance Notice: Brikwars 6/15or16/2002 Shaun Sullivan
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| | (...) Hi all, Still no feedback on what type of game, eh? Here's something that looked pretty interesting. What if we had a TL6 game, but laid out the territory differently? As in, everybody who comes would have to bring at least one 32x32 baseplate (...) (23 years ago, 13-May-02, to lugnet.org.us.nelug)
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| | | | Re: Advance Notice: Brikwars 6/15or16/2002 Jeff Stembel
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| | | | (...) of explosives! (URL) (23 years ago, 13-May-02, to lugnet.org.us.nelug)
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| | | | Re: Advance Notice: Brikwars 6/15or16/2002 Jorge Fernandez
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| | | | (...) Mmmm... though decision. (...) Wow!... that's sooooooo cool. Now the decision is not difficult. Lots of troops, but that will take those big flyers out of the game, as well as those big tanks, unless of course they are in a hangar / cargo bay (...) (23 years ago, 14-May-02, to lugnet.org.us.nelug)
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| | | | Re: Advance Notice: Brikwars 6/15or16/2002 Jonathan Dallas
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| | | | (...) Idea of modules is great. We'll have to come up with some basic standards, but we've got time. Since I've always liked medival, I'll vote for a TL2 game with a labyrinth theme. With my second choice being the TL6 space ship theme above. I've (...) (23 years ago, 15-May-02, to lugnet.org.us.nelug)
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