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| | Re: BrikWars part XII: A Game of Thrones II
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| (...) Works for me-- and considering Joe's lack of time, I'd say we should go ahead and use the 2nd one instead... (...) As if to drive the point home, I was just following through something I had been curious about in the past. I was noticing today (...) (21 years ago, 26-Jun-03, to lugnet.org.us.nelug)
| | | | Re: BrikWars part XII: A Game of Thrones II
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| (...) Actually, I always used the second one! I think what I said in the original game is that you would never have more than a "+3" for any particular attribute unless it was then augmented further from some magical thing or what not. The second (...) (21 years ago, 26-Jun-03, to lugnet.org.us.nelug)
| | | | Re: Simply A-mace-ing
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| (...) Dang, I love this stuff. Sickly enough, I'm dead serious. -s (21 years ago, 26-Jun-03, to lugnet.gaming.brikwars, lugnet.org.us.nelug)
| | | | Re: Simply A-mace-ing
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| (...) While not really a good fix, there's the temporary solution of adding +1 CP to change the Stun damage to Normal damage, but it's not directly supported, only indirectly (see 9.1.1 creature creation rules): "By default, this attack has a UR of (...) (21 years ago, 26-Jun-03, to lugnet.gaming.brikwars, lugnet.org.us.nelug)
| | | | Re: Simply A-mace-ing
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| (...) This isn't bad form! ... I'm forwarding this to the group since Aaron's having trouble posting: Aaron says: [begin excerpt] So what's a macephile to do? My suggestion would be since flanged maces like the new ones from Little Armory were (...) (21 years ago, 26-Jun-03, to lugnet.gaming.brikwars, lugnet.org.us.nelug)
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