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In lugnet.gaming.brikwars, David Eaton wrote:
>
> Power | 3 AV | 4 AV | 5 AV | 6 AV | 7 AV | 8 AV |
> ------|-------|-------|-------|-------|-------|-------|
> 1 | 9.20 | 17.07 | 61.32 | never | never | never |
> 2 | 4.11 | 4.62 | 5.57 | 7.41 | 12.04 | 23.26 |
> 3 | 3.71 | 3.78 | 3.92 | 4.16 | 4.60 | 5.37 |
>
> Compare that to the number of attempts when dealing out regular damage:
>
> Power | 3 AV | 4 AV | 5 AV | 6 AV | 7 AV | 8 AV |
> ------|-------|-------|-------|-------|-------|-------|
> 1 | 2.00 | 3.00 | 6.01 | never | never | never |
> 2 | 1.09 | 1.20 | 1.39 | 1.71 | 2.40 | 3.59 |
> 3 | 1.00 | 1.02 | 1.05 | 1.10 | 1.19 | 1.35 |
>
> Yeah, considering that most units on the board are going to be around 5+ AV
> (who's going to show up with unarmored troops? Honestly!), I'd say maces are a
> little more usless than they probably should be...
Dang, I love this stuff.
Sickly enough, I'm dead serious.
-s
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Message is in Reply To:
| | Re: Simply A-mace-ing
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| (...) While not really a good fix, there's the temporary solution of adding +1 CP to change the Stun damage to Normal damage, but it's not directly supported, only indirectly (see 9.1.1 creature creation rules): "By default, this attack has a UR of (...) (21 years ago, 26-Jun-03, to lugnet.gaming.brikwars, lugnet.org.us.nelug)
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