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Let me dispense with my bias up front:
I think maces are *so* cool. Those beautiful skull-crunching flanges, that
sleek round shaft, that brushed nickel color ... I love a good mace. Plus,
there isn't much cooler than a knight in full armor, letting his gauntleted fist
hold the mace at a rakish angle.
Now, you might see where I'm going with this.
The major disadvantage to packing maces in brikwars is, of course, the fact that
they only do stun damage. Granted, this is extraordinarily useful if the goal
is to kidnap the King's concubine (who amongst us hasn't acted *that* one out?)
or whatever, but for a good old-fashioned bash-fest, they hardly seem inspired.
So what's a macephile to do?
On the one hand, I understand the rationale. If the target is wearing plate
mail and a helm, then there's a good chance that the mace will just stun. After
all, those things are designed to not crumple upon impact, presumably, and it's
difficult to get enough force behind them to carry damage through to a
particular area.
On the other hand, against chain mail, they'll do the job. As they will against
an unarmored target. I mean, when you substitute skull-crumpage for
helm-crumplage, it's bound to be effective.
I guess my question is, what thoughts do other mace-loving people have? Are
there suggested "fixes" (understanding that the rule may not actually be broken
...)? Recommendations? House rules that somehow groove with the official
documentation but make the mace more attractive? Any officially sanctioned
input?
Bludgeon on,
-s
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Message has 2 Replies: | | Re: Simply A-mace-ing
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| (...) This isn't bad form! ... I'm forwarding this to the group since Aaron's having trouble posting: Aaron says: [begin excerpt] So what's a macephile to do? My suggestion would be since flanged maces like the new ones from Little Armory were (...) (21 years ago, 26-Jun-03, to lugnet.gaming.brikwars, lugnet.org.us.nelug)
| | | Re: Simply A-mace-ing
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| (...) While not really a good fix, there's the temporary solution of adding +1 CP to change the Stun damage to Normal damage, but it's not directly supported, only indirectly (see 9.1.1 creature creation rules): "By default, this attack has a UR of (...) (21 years ago, 26-Jun-03, to lugnet.gaming.brikwars, lugnet.org.us.nelug)
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