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 Organizations / United States / NELUG / *2735 (-5)
  Re: When the world was young...
 
(...) Well, I'm a total newbie when it comes to comprehending the technical details like CP here. And maybe this idea has already been brought up. Correct me if I am wrong, but the problem is that we want magic items that get tied to the unit that (...) (21 years ago, 10-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
"Jennifer L. Boger" <jenn@peeron.com> wrote in message news:1049991336.3e95...ron.com... (...) 250 (...) of (...) He (...) items (...) Okay, so they're independent of your team's SP...BUT we must have a limit on these things, since we don't want (...) (21 years ago, 10-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
Quoting David Eaton <deaton@intdata.com>: (...) I agree. It's not my troops fault he picked up something that cursed him forever and made some sp effectively ususable until his untimely death. He could have just as easily have picked up a goat. I (...) (21 years ago, 10-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
(...) Hmm. I kinda think if the SP's come out of your team's rations, people will be less likely to go scattering cool objects across the board. Plus, people would know in advance what *their* items did and would be less/more likely to pick them up (...) (21 years ago, 10-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
(...) Yep. (...) Also sounds good...I'm actually going to be creating that "something" with regards to the sword. I'll be sure to make it fair so that fore-knowledge is not and advantage (Jonathan doesn't even know what I have in mind for this at (...) (21 years ago, 10-Apr-03, to lugnet.org.us.nelug)


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