 | | Re: 3T board & rules
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| (...) Not many comments. Sorry. The game should end after the last robot gives a signal (handoff). That way it can be timed by an external source (not just someone watching the game) (...) We haven't much discussed clearing the board. We are (...) (21 years ago, 27-Dec-05, to lugnet.org.us.laflrc)
| | |  | | Re: 3T board & rules
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| (...) Huh. After playing for a while, I'm noticing a lot of interesting odd ways of minimizing time. My 'bot's not fast enough I fear, but this ends up being and interesting problem. (...) (21 years ago, 27-Dec-05, to lugnet.org.us.laflrc)
| | |  | | DelVaLUG at Philcon 2005
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| (URL) PHILCON> is a three-day science fiction convention held annually since 1935 in Philadelphia, Pennsylvania, USA. As an AFOL and operator of the con's Children's Program (since 2003), I initiated a LEGO sub-track in 2004. ((URL) Report to (...) (21 years ago, 27-Dec-05, to lugnet.events, lugnet.org.us.delvalug, lugnet.loc.us.pa.phi, FTX)
| | |  | | Re: 3T board & rules
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| (...) winning cube is in the proper cell, or (b) the ninth and final cube is in it's proper cell. So assume both robots are started at the same moment (by pressing the "run" button), can we assume the game is over (from the standpoint of measuring (...) (21 years ago, 26-Dec-05, to lugnet.org.us.laflrc)
| | |  | | Re: 3T
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| (...) I finally ran into the same problem at high speed last week. Rats. With or without an accessory light, the difference are just too small to deal with... or at least trust. So I took off my nice, compact light sensor, and had to invent a (...) (21 years ago, 23-Dec-05, to lugnet.org.us.laflrc)
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