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  "Optimus Prime" with Vahki parts
 
Everyone's favorite mid-'80s Autobot leader, rendered with Bionicle Vahki parts... (URL) ...courtesy of the $20 Bionicle Bucket found at TRU. It contained enough parts for all six Vahki, plus numerous Rahkshi feet and hunchbacks. Thank you, TLC. (...) (21 years ago, 8-Nov-05, to lugnet.build.mecha, lugnet.technic.bionicle, lugnet.org.us.delvalug, lugnet.announce.moc, FTX)  
 
  Re: November 19th, 2005 SMART Meeting
 
(...) Just a little under two weeks to try to cross the largest gap you can with a robot. If some of you haven't attempted a mini-challenge before, the main objective is to learn. Tackle as much of the task as you feel you are able to; you don't (...) (21 years ago, 8-Nov-05, to lugnet.org.us.smart)
 
  Re: November Meeting
 
Mind if I come and watch? (...) (21 years ago, 7-Nov-05, to lugnet.org.us.indylug)
 
  Re: November Meeting
 
(...) I'm actually modifying the rules quite heavily, so only use the originals as guidelines. I'll try to post to the private group when I get more of it together. As of now, there will be four races and eleven classes to choose from, so keep that (...) (21 years ago, 7-Nov-05, to lugnet.org.us.indylug, FTX)
 
  November Meeting
 
Greetings all, The November IndyLUG meeting will be on Sunday, November 13 and will start about 2:00. The location is Jeramy's house. We will be playing a full scale BrickQuest game, so brush up on (URL) the rules>, and don't forget to bring/build (...) (21 years ago, 7-Nov-05, to lugnet.org.us.indylug, FTX)
 
  Microscale replica "Liberator" (in progress)
 
In microscale: a replica of the hero ship Liberator from the 1978-81 BBC SF drama (URL) "Blake's 7"> (sometimes spelled "Blakes7"). (URL) The BrickShelf gallery includes reference pics and numerous prototypes. The final version must wait until I (...) (21 years ago, 5-Nov-05, to lugnet.announce.moc, lugnet.space, lugnet.build.microscale, lugnet.org.us.delvalug, FTX)  
 
  Re: tic-tac-toe - Clearing the board
 
For now, I think I'm falling onto the side of "no bonus". Mostly, I want this to be a tic-tac-toe challenge. I'm assuming that if we get a dozen entries for example, then there will be a broad enough range of skill levels that the bonus won't really (...) (21 years ago, 4-Nov-05, to lugnet.org.us.laflrc)
 
  Re: tic-tac-toe - Clearing the board
 
(...) This is kind of tough. My initial thought was to "tip the scale" towards a robot that can not only play, but also clear the board. However, I doubt anyone will be able to build a robot, then go back and add-on the "Clear-the-board" feature. It (...) (21 years ago, 4-Nov-05, to lugnet.org.us.laflrc)
 
  Re: tic-tac-toe - Clearing the board
 
(...) I'm really on the fence. I just think it may limit either the number of entrants, or the number of competitive entrants. On competition day I'd like to see many (a dozen?) competitive robots, not 3 or 4 that are head and shoulders above the (...) (21 years ago, 4-Nov-05, to lugnet.org.us.laflrc)
 
  Re: tic-tac-toe - Clearing the board
 
(...) Ok, I'll assume I didn't say this in the message you replied to: On Fri, November 4, 2005 9:45 am, Steve Hassenplug wrote: (...) Here's my suggestion for scoring: 1) The event winner will be the robot that wins the most matches. 2) Each match (...) (21 years ago, 4-Nov-05, to lugnet.org.us.laflrc)

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