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Subject: 
Re: Track layout for next show.
Newsgroups: 
lugnet.org.ca.vlc
Date: 
Sun, 3 Jun 2001 18:23:39 GMT
Viewed: 
959 times
  
Robin Sather wrote in message <3b19ad33.14192695@lugnet.com>...
I took Kevin's idea and ran with it ...

Filename is "2-R0003K.tdl", at http://akasa.ca/vlc
(2 for second VLC design, R for Robin, 0003 for the number of this
design, K for Kevin who was the designer of the file I started with).

OK, I had another go at this - it's looking way better! You did a great job
improving the track layout, Robin.

Next filename is 2-K0004R.tdl and .gif.

Here's comments:
North end of bridge - better if we can have 1 straight section before the
switch as space for the bridge footings. Can't see how to fiddle that,
though.

Hogwarts area and gondola - excellent! Pretty small station but we can make
it a short train. Does anyone have green train doors? I have 4, enough for
one car (or 2 cars if we only put doors in the sides facing outwards!).
Green or red would be an appropriate color for cars to go with the Hogwarts
Express I think.

Water area - low table if we get it from the venue will probably be 30" by
96" so it's going to either extend outwards from the layout as catalog and
flyer space (I really would like to have some layout space like this, I
think leaflets and catalogs on the layout itself looks messy) or further
into the center, not very usefully. Alternatively we could use my folding
table which is 48" long so we'd lose one row of baseplates.

Main passenger stn - I had the building at the front so it could be cutaway
and people could see the inside and access to platform 9 3/4, but I'm not
wedded to the idea. Having it at the back does give more space. The rear
platform could extend another baseplate west, too. I thought initially that
the space between tracks wasn't enough for a platform (that's why my
original layout had a track pair spread apart) but in fact there's 8 clear
studs between tracks so we can put a narrow platform in there, 8 or maybe
only 6 studs wide.

Aerodrome and drive-in area is good. How about a seaplane station on the
water right next to the aerodrome?

Freight yard - we could have a freight house built over the little central
spur, which would look good. The moving (?) crane can then run back and
forth along the 5 road baseplates East of it.

Eastern town area - I would really like us to have at least one city block
which is not cut up by tracks, rail or monorail. We can do that by moving
the roads so they are under where the monorail tracks cross. OK, I
rearranged the roads and extended the monorail track 1 section North, so
that we have one city block with no breaks or interruptions at all, another
with monorail just at one edge, and one with tracks only at the back. I also
extended the Northernmost road so that it crosses the tracks quite neatly
and goes into the freight yard.

I also changed the roads in the SE corner so we don't have curved track
crossing a curved road, which is impossible to make look like a proper road
crossing. We could actually build up the ground by the straight trolley
track so it looks as though it's set into the tarmac, then it can go off
over green baseplates for the curve with no building up. I moved the trolley
track east a short way, too, so it leaves a complete 32x32 baseplate clear
inside the curve at the south end. If Dean can do the electronic magic to
stop 9v cars at each end and send them back again, that would be best
because we can use Larry's PCC car as is, but 4.5v could work instead, I'm
not sure if the PCC car could be converted to 4.5v (those motors are pretty
big and can't be used underneath a car like the 9v ones, right?). The
trolley tracks could also extend further west to link better with the
passenger station.

Do we want the switches in the monorail track, especially the one right at
the front of the layout that we can't reach? How about just having one
monorail switched loop near the centre of the layout, as shown, and remove
the other and pull the mono track itself back from the very edge
(remembering last time...). We can still have a station even if there isn't
a loop. I've done that. Where I've left the switched loop, maybe we need
another control section in the straight part as well as the loop part
(done). There's also a very complicated place from a track-support POV,
where the monorail track comes together in the centre over a section of
curved 9v track AND a road crossing :-) I simplified it, which also pulls
the monorail track back behind the 9v track crossing (Dean's lit up one) so
it doesn't obscure it, and clears the front half of that city block for
buildings. Feel free to put it all back how it was.

NE corner industrial area - my factory is on a 48x48 baseplate so should fit
up there. Remembering that the tanks need road access though, they probably
won't fit up there as well. Maybe  west of the freight yard, S end of the
bridge, or in the curve of the trolley tracks at the S end.

Between the N and middle roads, left edge beside the central open area, my
house backs could back onto the tracks there - they should just fit if I
leave one garden open for the 9v switch control plate and there will be room
for the monorail behind their roofs. I've put yellow plates there. My other
current buildings - V House, corner store, school, and airport hotel, can
fill in smaller areas so we can have a complete city block on the 2x4
baseplate area. (Maybe built in 2 sections for ease of transport).

Some of the baseplates shown as green won't be green because they will be
completely built over with buildings anyway, BUT I expect to have a LOT of
green baseplates available by the time we do this. Something like 60. Also
on the subject of baseplates, there's now a lot of T-junctions in there, we
may have to have some green roads/junctions, maybe at the south end of town.

Bridge - big improvement there Robin! I'd like to see a really big one too.

Kevin
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Message has 1 Reply:
  Re: Track layout for next show.
 
(...) The layout is beginning to come together! I had hoped to have some time to commit to this over the past few days, but it wasn't to be, and I'm gone for the weekend. I'll just shoot in a few comments here. (...) Yes, I noticed that too. We may (...) (23 years ago, 7-Jun-01, to lugnet.org.ca.vlc)

Message is in Reply To:
  Re: Track layout for next show.
 
I took Kevin's idea and ran with it ... Filename is "2-R0003K.tdl", at (URL) for second VLC design, R for Robin, 0003 for the number of this design, K for Kevin who was the designer of the file I started with). Notes: General: - I cleaned up Kevin's (...) (23 years ago, 3-Jun-01, to lugnet.org.ca.vlc)

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