| | Re: C$: Knowledge-Based Approach
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| (...) Ah haha. I know what you mean. My rule of thumb has been that if I think it's a strategy or coding concept that everyone is likely to come up with on their own, then I don't mind discussing it. Any specifics are out, basically. I don't care if (...) (21 years ago, 22-Oct-03, to lugnet.org.ca.rtltoronto)
| | | | Re: C$: Knowledge-Based Approach
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| (...) I disagree..... if I tell you that I ply 3 deep, you just have to code to 4 or 5 deep. you now have a better chance over me. if I say I have done the research and use the Slabovian concept, you know to counter with the "Upper Un-gabumba Land" (...) (21 years ago, 23-Oct-03, to lugnet.org.ca.rtltoronto)
| | | | Re: C$: Knowledge-Based Approach
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| (...) I'm really trying to share. (hence, this thread) In fact, I'm willing to admit that my software can currently go 7 ply deep, for the complex middle-game moves, in under 30 seconds. That should be able to beat: move=rnd(7) Now, I just need to (...) (21 years ago, 23-Oct-03, to lugnet.org.ca.rtltoronto)
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