Subject:
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Re: [rtlToronto] rtlToronto15a/b Tentative Rules Posted
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Newsgroups:
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lugnet.org.ca.rtltoronto
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Date:
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Tue, 30 Sep 2003 14:01:41 GMT
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Viewed:
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544 times
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In lugnet.org.ca.rtltoronto, Calum Tsang wrote:
> There are two games:
>
> 1. Connect Four (C$)
>
> a) Arbitration method. Touch sensors, toggling sensor ports, shorting motor
> ports to sensor ports.
I think there are 3 options:
1) IR
2) 1 sensor line for each robot (my [touch sensor/motor] connected to your port)
3) A single sensor line (both robot sensor ports connected together) This is
the same as option 2, but when a robot signals End Of Turn, the signal must be a
short pulse, and the turn is not "complete" until the end of the pulse (when the
button is released)
>
> b) Scoring method. Like speed chess, raw winner.
Options(?):
1) Wins then (if tied) lowest average time per move
2) Speed Chess with xx time limit per player
I don't think the web site says anything about each pair of robots playing two
games. Is that up for debate? (they should play two)
> If someone wants to suggest a common platform design, let me know. Otherwise,
> I'll do something myself.
This includes the area each robot "owns" (in front and to one side), and the
shared space, above the game. Right?
> PS-I'm procrastinating. I have a paper due in KMD1001F on Wednesday and I'm
> doing this stuff.
The best time go get something done: when you should be doing something else.
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