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    RE: Connect Four game issues —Ralph Hempel
   (...) Nice explanation Derek! It would be really good if the action of toggling the timer could be used to signal the other bot to begin his move. They don;t need to be the same electrical point, but if we're closing a switch for the control lab, (...) (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
   
        Re: Connect Four game issues —Derek Raycraft
   (...) Well if we make the interface modular enough, we could have a human module and a robot module that plugs into the timer block. The human module could provide a button a person could press to say they have finished their turn. If two people (...) (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
   
        Re: Connect Four game issues —Calum Tsang
   (...) Two human modules. Cute :) That's what I figured- a human module is a giant "slapper" wired to a touch switch. I prefer not to use a ControlLab for the arbiter. I agree with Steve-an RCX, or better yet, a Scout. (Two inputs, two outputs, and (...) (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
   
        RE: Connect Four game issues —Ralph Hempel
   (...) Except running more than one game in parallel is awkward.... Oh, I forgot, you guys bought a lot of them without asking me if I wanted one :-) Ralph (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
 

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