| | Re: Connect Four game issues Steve Hassenplug
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| | (...) I have some questions (because I missed dinner) Assuming this game has been "solved", and it is possible for one to alway win, it seems like more than one game must be played, between "Competitors" These games may take some time, so it may be (...) (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
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| | | | RE: Connect Four game issues Ralph Hempel
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| | | | (...) I don't like the idea of having to give up a motor port. I only have 1 RCX. Even one sensor port may be a bit much.... That being said, the location of the RCX is independent of the bot operation, so maybe it could be in a standard place on (...) (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
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| | | | | | Re: Connect Four game issues Steve Hassenplug
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| | | | | (...) If IR messages are not used, I think you'll have to use one motor port to signal you are done, one way or another. (...) I know BrickOS can also support standard messages. (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
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| | | | Re: Connect Four game issues Calum Tsang
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| | | | (...) Sure. That does make sense. Maybe two at a time, four at a time. (...) Well, you can always accept pokes from the left side, and give pokes from the right side. (...) Yeah, but should be mechanically isolated? Iain says it may be physically (...) (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
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| | | | | | Re: Connect Four game issues Iain Hendry
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| | | | (...) I'm going to get myself into trouble. LEGO has got to assume that someone's going to put a wire from 9V onto a sensor port and send voltage in there, so I'm sure it's protected so it doesn't do any harm. I think other people have pointed that (...) (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
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