Subject:
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Design like a pro (was.. something else)
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Newsgroups:
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lugnet.org.ca.rtltoronto
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Date:
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Thu, 13 Jun 2002 03:33:55 GMT
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Viewed:
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440 times
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> I mean, even a ProjectX^2 (100 cells) doesn't require
> more than two RCXes. (unless you design like Chris does :) I suppose that
> might be a good dinner topic: What games require more than two RCXes?
well, almost ANY project that I can think of NEEDS more than 2 rcxen.
for example, my second place project x robot, used 3 rcx. SURE, some
people used gears, and ONE rcx. BUT that only shows that they NEED more
RCX.
that silly game where I (and Steve Simpson) designed a factory robot and
I had 4 ant robots do my bidding. THAT needed 5 RCXen.
For R12 (Vending machines) I just might MAKE a rule that says you NEED
more than 1 rcx. (just to watch Rob go crazy with the programming)
:)
BTW I think I have figured out what I am building from r12.
r11 is still not even a thought. BUT r12..... yea baby.
--
Chris
Pretend this says something funny
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Message is in Reply To:
| | Re: Deal on RCX from Lego.com
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| (...) Just as a quick question, what do people have? I'm almost certain pretty well everyone has at least 2 RCXes by now, right? And there's no excuse for not having enough motors after the ZNAP clearance debacle :) Back when they were $55 in a (...) (22 years ago, 13-Jun-02, to lugnet.org.ca.rtltoronto)
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