| | plan for food. Chris Magno
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| | just as a side note to all the people who will be entering a robot. (and others as well) typically after the robot event winds down, many of us head over to Mel's and rehash the day, and dream up a new event for the next game. if you plan on (...) (23 years ago, 22-Feb-02, to lugnet.org.ca.rtltoronto)
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| | | | Re: plan for food. Calum Tsang
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| | | | (...) Yeah, absolutely. The post event dinner is the place where rtl11 will be born. Some ideas to get thinking about: a) Lock crackers. Get a pile of combo locks like the kind you had in high school. Build a robot that can crack the lock. We run (...) (23 years ago, 22-Feb-02, to lugnet.org.ca.rtltoronto)
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| | | | | | Re: plan for food. Iain Hendry
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| | | | "Calum Tsang" <tsangc@mie.utoronto.ca> wrote in message news:Grx4A9.EJG@lugnet.com... (...) high (...) all (...) I recomend not. :) The lock cracker I built a year or two ago took 18 hours to crack a lock. I only ever ran it once. Scrolling through (...) (23 years ago, 22-Feb-02, to lugnet.org.ca.rtltoronto)
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| | | | | | Re: plan for food. Calum Tsang
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| | | | (...) Alright, scratch that. (...) What if it's something stupid with marbles. That doesn't require handling them at all?! Like, build a robot that manipulates blocks using one RCX and marbles as dead weight. (...) Tightrope races sounds like fun. (...) (23 years ago, 22-Feb-02, to lugnet.org.ca.rtltoronto)
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