| | Re: Can game - can you handle carpeting?
|
|
(...) Yep, ditto. I also wondered what's to keep someone from pointing their robot at the heaviest can and pressing Run? (16 years ago, 8-Jan-09, to lugnet.org.ca.rtltoronto)
|
|
| | Re: Can game - can you handle carpeting?
|
|
(...) I like how you worded that; I laughed out loud. :) I wonder if I'm not the only one who saw the original ruleset (or heard the concept) and thought "Oh, well that's easy." Now getting into it, I realize how complex a challenge this one really (...) (16 years ago, 8-Jan-09, to lugnet.org.ca.rtltoronto)
|
|
| | Re: Can game - can you handle carpeting?
|
|
(...) I considered the see-saw type of design as well, I have yet to build it though... Here is my original concept sketch... (URL) I am still trying to decide on the best wheel system for my bot, any sugestions? Jeff VW (16 years ago, 8-Jan-09, to lugnet.org.ca.rtltoronto)
|
|
| | Re: Can game - can you handle carpeting?
|
|
(...) I've got a small robot that can wander around looking for metallic objects. The tires that I have on hand which work best on the carpet I have at home are these: (URL) I'm also stuck on a strategy to figure out the heaviest can. One idea was (...) (16 years ago, 6-Jan-09, to lugnet.org.ca.rtltoronto)
|
|
| | Re: Can game - can you handle carpeting?
|
|
(...) Oh, darn. :) I guess I can share now that one of my ideas was to measure the resistance to forward motion of different cans (ie, friction) using an arrangement with a rotation sensor and the wheels on the robot. This would allow me to figure (...) (16 years ago, 6-Jan-09, to lugnet.org.ca.rtltoronto)
|