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 Organizations / Canada / rtlToronto / 16644 (-10)
  Re: rtl22 working concept
 
(...) That's not quite what we did. Robot X has a touch sensor that is connected to one of Robot B's input ports. Robot O has a touch sensor that is connected to one of Robot X's input ports. Robot X passes turn to Robot O by pressing this touch (...) (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) while the Arbitrator is VERY cool. there is only one. These games are difficult enuff to organize ithout the extra step of hooking up to the Arbitrator. I suggest keep it simple. 2 bot's and a human to time the game. Chris (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) So none of the "Arbitrator" stuff here? -Rob A> (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) Right, and how many studs is a sheet of paper so that a baseplate can be built around it, genius? :) Calum (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: Sometimes I wish I had Steve as a coadmin for rtlRe: [r22] MORE OR LESS official game board - maybe
 
On Mon, August 14, 2006 1:59 pm, Calum Tsang wrote: Re: Sometimes I wish I had Steve as a coadmin for rtlRe: [r22] MORE OR LESS official game board - maybe I would take that as a complement, except I know what your other option is. :) (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) I have (yet another) suggestion. This should help people decide where and how to "make their marks", and will help decide if a robot does a bad job of looking for the mark, or a bad job of making a mark. On the pre-printed board, print a small (...) (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Sometimes I wish I had Steve as a coadmin for rtlRe: [r22] MORE OR LESS official game board - maybe
 
(...) This honestly is a goddamned pain in the ass. If you're going to put up a temporary game board at least measure it so it's actually accurate. Otherwise you might as well not. How does it help anyone to put up a PDF gameboard that's wrong? Why (...) (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto, FTX)
 
  Re: rtl22 working concept
 
(...) Actually, we ran afoul of this, in that the first time Bryan's robot played mine, mine absolutely refused to acknowledge its turn. It turns out Bryan was using an old-style touch sensor, while mine was multiplexed with a light sensor, so I had (...) (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  [r22] MORE OR LESS official game board - maybe
 
OMG - i used the square brackets!!! this is a link to the Not Quite Game Board for TTT NQGB-TTT its a PDF, and its not bad for a quick hack job. (URL) until Calum makes a new one, this is the TEMPORARY game board. START building your bot, and use (...) (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) rulz page here: (URL) you have to build one touch senor in your bot that the other robot has to "press" (1) to signal, that the robot is done making its move. (...) again, i like to fall on the "spirit" rule here. if you want to make your bot (...) (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)


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