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| | Re: rtl21 - Can Stacking
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| (...) One of the reasons why I wouldn't want to do 3T is primarily because we did a similar mechanical game called ProjectX. We even needed higher resolution as we demanded people to mesh the ends of studs into each other to score a point. That and (...) (19 years ago, 3-Mar-06, to lugnet.org.ca.rtltoronto)
| | | | results...
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| (...) No. For some reason, it just never captured my interest. Here's what I expect: Your two-part robot will do the best. It will have a big advantage for receiving blocks, because few people have done testing where the receiving robot is moving. (...) (19 years ago, 3-Mar-06, to lugnet.org.ca.rtltoronto)
| | | | Re: rtl21 - Can Stacking
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| In lugnet.org.ca.rtltoronto, Vitali Furman wrote: <snip> (...) Vitali-- I've got news for you... tic-tac-toe is NOT EASY. I've been working on a robot to play 3T for a while now. I've been finding it HARDER to make a good, reliable robot than C4. (...) (19 years ago, 3-Mar-06, to lugnet.org.ca.rtltoronto)
| | | | Re: Gear lash.... & casters
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| In lugnet.org.ca.rtltoronto, Steve Hassenplug wrote: <snip> (...) Steve!! Good hearing from you. I owe you a hug--coming up for this competition? Dave K (19 years ago, 3-Mar-06, to lugnet.org.ca.rtltoronto)
| | | | Re: Gear lash....
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| (...) Well, in the context of rtlToronto games... :) I guess it makes sense in the house, I suppose. Couldn't you just build curved shape out of slopes? (...) Yes! What if Lego made duct tape? Wouldn't be up to 3AM working on my robot... Calum (19 years ago, 3-Mar-06, to lugnet.org.ca.rtltoronto)
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